World of Warships - First Look: Tier X Premium Commonwealth Destroyer HMAS Vampire II

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Duration: 11:39
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Here's our First Look at Tier X Premium Commonwealth destroyer HMAS Vampire II. I'll summarize this ship thusly: if you like Tier VII Premium Commonwealth destroyer HMCS Haida, odds are you'll like Vampire II. If you think Haida is trash, you can avoid this ship entirely. She has many of the same traits and - on paper - a nearly identical play style to Haida; the catch is that the environment Vampire II will be playing in at Tier X is far more challenging for her to execute well. Like Haida, this is a destroyer for advanced DD commanders who are confident of their skill and abilities.

FROM WARGAMING:
Hit points – 19,800. Plating - 19 mm.

Main battery - 3x2 113 mm. Firing range - 13.8 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 746 m/s. Maximum AP shell damage - 2,100. AP initial velocity - 746 m/s. Reload time - 3.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 118 m. Sigma – 2.00.

Torpedo tubes - 1x5 533 mm. Maximum damage - 16,767. Range - 10.0 km. Speed - 62 kt. Reload time - 125 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

AA defense: 2x2 40.0 mm, 2x1 40.0 mm, 3x2 113.0 mm.
AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 77, hit probability - 100 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 35.0 kt. Turning circle radius - 630 m. Rudder shift time – 4.4 s. Surface detectability – 7.6 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.6 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Crawling Smoke Generator (Duration time 90 s; Smoke screen dispersion time 10 s; Reload time 160 s; Charges 3; Radius 450.0 m;
Slot 3 - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3.)
Slot 4 - Engine Boost

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.

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