World of Warships - First Look: Tier X Premium Italian Cruiser Napoli

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World of Warships
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First Impressions
Duration: 16:15
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Here's our First Look at Tier X Premium Italian (super)cruiser Napoli. There are some really interesting - and, if I'm honest, bizarre - design choices being made for Napoli right now. At the moment, her stealth is her defining characteristic; she out-spots nearly all of the traditional heavy cruisers at Tier X (Zao excepted). Armed with 10" guns, crazy good stealth, and her exhaust smoke, she has the makings of an interesting ambusher. Let's dive in and learn more.

FROM WARGAMING:
Hit points – 59,200. Plating - 25 mm.

Main battery - 3х3 254 mm. Firing range – 16.3 km.
Maximum HE shell damage – 3,450. Chance to cause fire – 16%. HE initial velocity - 954 m/s. Maximum AP shell damage - 6,150. AP initial velocity - 945 m/s. Reload time - 17 s. 180 degree turn time - 25.7 s. Maximum dispersion - 145 m. Sigma value – 2.05.

Torpedo tubes - 2х4 533 mm. Maximum damage - 13,900. Range - 13.5 km. Speed - 56 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

Secondary armament:
6x2 90.0 mm, firing range - 7.3 km.
Maximum SAP shell damage - 2000. SAP initial velocity - 860 m/s. SAP shell armor penetration capacity - 26 mm.

4x3 152.0 mm, firing range - 7.3 km.
Maximum SAP shell damage – 3850. SAP initial velocity - 950 m/s. SAP shell armor penetration capacity - 42 mm.

AA defense - 9x4 37.0 mm, 10x6 20 mm, 6x2 90 mm range.

AA defense short-range: continuous damage per second - 130, hit probability - 85 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 305, hit probability - 90 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 102, hit probability - 90 %, action zone 0.1-4.6 km;

Number of explosions in a salvo - 5, damage within an explosion - 1,400, action zone 3.5 - 4.6 km.

Maximum speed - 35.5 kt. Turning circle radius - 750 m. Rudder shift time – 12.5 s. Surface detectability – 13.1 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 8.8 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Exhaust Smoke Generator
Slot 3 - Fighter
Slot 4 - Repair Party

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

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