World Restart. New World, Same Problems (Ep. 3): Parched 2.0 (7 Days to Die, Alpha 21)
IT IS HERE!! Finally, after all this time Alpha 21 is finally here! Welcome to Parched, our first Alpha 21 series. In this series we will playing in a mostly desert biome as a 'Cowboy Inventor.' This means we will be playing with a few restrictions:
- Restriction #1: No looting water. The only water we can use is from the vending machines or the new dew collector.
- Restriction #2: "Western Style" weapons only and Robotics we "invent." No automatic weapons.
Settings are default except for 64 zombies on horde night and Xp: 125%
In this episode, we have to start over. After a bug wiped out our last Parched world it was necessary for us to start over in a new Parched world. Luckily, we had only done 2 days in the last one - so we should be caught up in no time. New world - same problems. Alpha 21 is no joke, and the early game is tough. Watch me struggle through another tough Day 1. #7daystodie #alpha21 #clrgaming
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Patreon: https://patreon.com/CLRgaming
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Time Stamps:
00:00 - Walk with Me/Talk with Me
06:12 - The Wild West is Rough
08:47 - Pass and Gas
14:33 - Distracted by Books
23:32 - Coyote Convention
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