World Tour Final Round MMH vs MMH in Monaco | Random Hit Reg and Rubber Banding
🎯 ‪@reachthefinals‬ – Take a look at the state of your servers in this World Tour Final Round 🎯
During the first and second rounds, I experienced zero hit registration — only our Heavy could land kills, while our Medium was also struggling with server-related issues.
In this video, I show how in the first cashout, I almost regained control: movement and shots started to respond normally, and I even wrote in chat: "maybe hit reg is back". But of course... it didn’t last.
From the second vault onwards, things went downhill:
Rubber banding kicked in
Hit reg completely vanished again
The server reversed the match momentum as if by design
A few mistakes happened, sure — but in a functional environment, those wouldn’t have mattered. Instead, we had to fight against a server that clearly wasn’t synced with our inputs.
To top it all off, when I died mid-fight, the spectator camera glitched out, stuttering and rubber banding like it was in the middle of an earthquake.
🛑 This isn’t just one match — it’s happening daily, round after round. And it’s getting worse.
🔥 REMINDER – This is yet another real case of how Embark Studios, even after six seasons, continues to ignore critical issues:
Unplayable servers (10 matches out of 10)
Constant rubber banding and input delay
Broken matchmaking and ineffective region lock
Unbalanced aim assist across platforms
Zero backtesting, no real fixes — just monetized content
🎯 When raw skill isn’t enough because the platform itself works against the player.
📢 TO EMBARK STUDIOS:
I’m showing the real state of THE FINALS, not the staged version promoted by sponsored streamers or “pro players” who pretend everything is fine.
📢 TO ‪@Nexon‬ / ‪@NEXONKR‬ :
As the publisher, you have both the power and the responsibility to ensure that THE FINALS lives up to its potential. Right now, your player base is dealing with:
Rubber banding and hit reg issues
Competitive imbalance due to aim assist
Matchmaking failures and lack of transparency
No server-side backtesting before updates
This video is one of many real examples of how a promising and innovative FPS is being damaged by poor technical performance and questionable development priorities.
🎯 We urge Nexon to take action and investigate Embark’s management of this title — the community deserves better.
👇 Share your experience in the comments if you've faced similar issues. Let’s keep the pressure on.
#TheFinals #EmbarkStudios #WorldTourFinal #HitRegistration #AimAssist #RubberBanding #ConsoleVsPC #SkillGapIsDead #Nexon #FPSGaming #GameDevAccountability

