World Tour Final Round MMH vs MMH in Monaco | Random Hit Reg and Rubber Banding

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Published on ● Video Link: https://www.youtube.com/watch?v=WnRI4idhlhw



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🎯 ‪@reachthefinals‬ – Take a look at the state of your servers in this World Tour Final Round 🎯

During the first and second rounds, I experienced zero hit registration — only our Heavy could land kills, while our Medium was also struggling with server-related issues.

In this video, I show how in the first cashout, I almost regained control: movement and shots started to respond normally, and I even wrote in chat: "maybe hit reg is back". But of course... it didn’t last.

From the second vault onwards, things went downhill:

Rubber banding kicked in

Hit reg completely vanished again

The server reversed the match momentum as if by design

A few mistakes happened, sure — but in a functional environment, those wouldn’t have mattered. Instead, we had to fight against a server that clearly wasn’t synced with our inputs.

To top it all off, when I died mid-fight, the spectator camera glitched out, stuttering and rubber banding like it was in the middle of an earthquake.

🛑 This isn’t just one match — it’s happening daily, round after round. And it’s getting worse.

🔥 REMINDER – This is yet another real case of how Embark Studios, even after six seasons, continues to ignore critical issues:

Unplayable servers (10 matches out of 10)

Constant rubber banding and input delay

Broken matchmaking and ineffective region lock

Unbalanced aim assist across platforms

Zero backtesting, no real fixes — just monetized content

🎯 When raw skill isn’t enough because the platform itself works against the player.

📢 TO EMBARK STUDIOS:
I’m showing the real state of THE FINALS, not the staged version promoted by sponsored streamers or “pro players” who pretend everything is fine.

📢 TO ‪@Nexon‬ / ‪@NEXONKR‬ :
As the publisher, you have both the power and the responsibility to ensure that THE FINALS lives up to its potential. Right now, your player base is dealing with:

Rubber banding and hit reg issues

Competitive imbalance due to aim assist

Matchmaking failures and lack of transparency

No server-side backtesting before updates

This video is one of many real examples of how a promising and innovative FPS is being damaged by poor technical performance and questionable development priorities.

🎯 We urge Nexon to take action and investigate Embark’s management of this title — the community deserves better.

👇 Share your experience in the comments if you've faced similar issues. Let’s keep the pressure on.

#TheFinals #EmbarkStudios #WorldTourFinal #HitRegistration #AimAssist #RubberBanding #ConsoleVsPC #SkillGapIsDead #Nexon #FPSGaming #GameDevAccountability