Worms Blast - Puzzle Mode - Part 15 (2002) | 4K/60

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Fall in line for fast, furious fire fights with Worms™ Blast. Your mission: launch your worm marine into hostile waters and blast your way to survival through intense puzzle action! Take the big chunk of puzzle-styled gameplay and slice into 60 fun-sized missions.

The gameplay is similar to that of Puzzle Bobble/Bust-a-Move, but with several key differences. There is a hexagonal grid of coloured blocks at the top of the screen, while the player's character sits on a boat floating in water. Unlike Puzzle Bobble, it is able to move side to side. There are multiple weapons that can be used, however the only weapon the player has to start with is a bazooka. As with Worms, holding down the fire button increases the power behind the weapon's launch, affecting how far it will travel. It is possible to fire the bazooka (and some other weapons, such as the grenade and dynamite) in an "arch", allowing players to reach difficult areas.

Shooting blocks will have one of two effects:
If the player hits a block that is either the same colour as the bazooka missile, or is a rainbow block, that block and any other same-coloured or rainbow blocks connected to it will be destroyed. Any blocks that are not the same colour will not be affected; however, if the only thing holding those blocks up was the coloured blocks that were just destroyed, those blocks will fall into the water.
If the player hits a block that is a different colour from the bazooka missile, or is a "dead block" - an uncoloured, grey block - it will be recoloured to match the missile.
Weapons are affected differently by other blocks.

In this mode, the player travels around the world (in a method slightly reminiscent of Capcom game Pang) completing puzzles. Again, differing from Puzzle Bobble, missions are usually more complex than simply clearing the blocks off the screen. Some may require the player to perform certain tasks (such as shooting down space ships made of blocks, or avoiding a snake-like series of blocks moving around the screen). The missions become progressively harder. The aim of the game is to reach the volcano in the centre.

Unlike Puzzle Bobble, there are no walls in single-player mode. If the player fires a weapon off the screen, a heavy object (such as a cannonball, weight or fridge) will fall onto his or her character, reducing the player's health.

Unlockable characters can be earned by reaching certain points on the map. It is not necessary to complete every puzzle to reach the centre, however this is the only way to unlock all three characters.

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