Worms - PC Game - Android Game - Gameplay
Worms
Throw a grenade down memory lane with the original and classic turn-based strategy game Worms™! Up to 4 teams of worms do battle over an ever-changing battlefield with falling weapon crates, crazed exploding sheep and more besides. Winner of many industry awards, find out what all the fuss was about. Experience for yourself where it all started on the PC. Worms™ requires great thought, strategy and elements of sheer outrageous fortune. Not only that, but with an almost infinite range of playing possibilities, no two games are ever the same!
Key Features:
Worms™ is the ideal way for friends to enjoy a few hours. Configure the game through its myriad of options and tailor the whole style of play. It's a game you can pick up with a few spare minutes or play an entire weekend! It's Worms™ - you'll love it!
Think of a landscape… any landscape. Grab some platoons of little pink worms and liberally scatter. Give them weaponry, tools and an eye for their enemy. The aim is to ensure that you are the last team standing. Take no prisoners!
See where your favorite weapons and utilities were first unveiled and play your way through an extensive single-player campaign.
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Worms is a turn-based artillery game, similar to other early games in the genre such as Scorched Earth. Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series.
Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.
When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. If a worm is hit with a weapon, they will lose health. A worm who is out of health will die by blowing themselves up and leaving a grave marker. Worms can also die by being thrown off the side of the map or by falling into the water at the map's base.
Worms was the brainchild of Andy Davidson, a then-unknown computer shop employee and fan of Amiga microcomputers since 1987, who began work on the project in 1990 under the name Artillery based on previous tank games from the 8-bit era using a Casio graphing calculator as an experiment for his own amusement.[4][5][6][7] Davidson later moved development of Artillery to the Amiga in August 1993, which allowed to expand his idea further, leading him on introducing new elements and a graphical style to distinguish his project from its spiritual predecessors. Davidson wanted to achieve the same animation quality and humour seen in Lemmings, which led him on employing worms as characters for his project after delving on various experiments through Deluxe Paint.
With the addition of worms into his ideas and inspired by a Blitz BASIC programming competition held by Amiga Format magazine, Davidson renamed his project from Artillery to Total Wormage (possibly in reference to Midway's Total Carnage), featuring 55,000 levels and publications compared it with both Lemmings and Cannon Fodder due to its visual style and thematic, which Team17 project manager Marcus Dyson claimed was planned from start.However, Davidson's entry neither won the competition or reached any place for classification. Davidson then pitched his project to multiple publishers with no success, before showcasing his game during ECTS in September 1994, where he met Team17 co-founder Martyn Brown.
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