Wwe Smackdown VS Raw 2007 Vs 2006 PS2
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WWE SmackDown! vs. Raw 2006 (subtitled Exciting Pro Wrestling 7 in Japan), is a professional wrestling video game and developed by Yuke's that was released on the PlayStation 2 and PlayStation Portable by THQ in 2005. It is part of the WWE SmackDown vs. Raw video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE), and is the successor to the 2004 game of the same name. SmackDown! vs. Raw 2006 as also the first game in the series to be released on PlayStation Portable.
Gameplay
A new momentum bar has been introduced to determine the flow of the match, replacing the old clean/dirty and SmackDown! meters. If the player chooses their wrestler to fight clean, he/she will be portrayed as a face, If they choose fight dirty, he/she will be portrayed as a heel. The player also has to deal with a stamina bar, which drains as the wrestlers fights; the more elaborate the move, the more the wrestler will be tired. However, this is an optional feature and can be removed in the options menu. The player has to regenerate their stamina bar to prevent becoming completely exhausted and unable to perform. Each character also has a new stamina attribute, making those with a low stamina rating tire more easily. Also included is a new Hardcore attribute, allowing those rated high to inflict more damage to their opponent with weapons.
The arena crowd has also improved, with fully 3D characters replacing the mixture of 3D and 2D characters in the previous games.
Reception
The game received "generally favorable" reviews on both platforms, according to review aggregator Metacritic.
The game was praised by some critics for its depth of content. A GameSpot reviewer mentioned "the sheer breadth of content makes it an easy choice for any wrestling enthusiast, and quite possibly the best wrestling game available for the system." Comparisons with the game and the highly acclaimed Nintendo 64 game WWF No Mercy were made, with some reviewers putting the game on par with No Mercy. An IGN reviewer commented that "there's no other wrestling game since No Mercy that offers this much replay, value, or depth", while a Netjak reviewer quoted, "WWF No Mercy on the Nintendo 64 ruled as the best wrestling game, but WWE SmackDown! vs. Raw 2006 is the new standard." In Japan, Famitsu gave the PlayStation 2 version a score of three eights and one seven for a total of 31 out of 40.
s a professional wrestling video game developed by Yuke's and published by THQ in 2006. It is the third game under the WWE SmackDown vs Raw name, the eighth game overall in the video game series based on the World Wrestling Entertainment (WWE) professional wrestling promotion, and is the successor to 2005's WWE SmackDown! vs. Raw 2006. The game was first announced on 31 March 2006, and was released worldwide in November 2006 for PlayStation 2 and Xbox 360, and a month later for PlayStation Portable.
SmackDown vs. Raw 2007 was succeeded by WWE SmackDown vs. Raw 2008 in 2007.
Gameplay
Match gameplay
THQ said they would bring a more realistic fighting experience with a new analog control grappling system, enabling the player to throw their opponent anywhere they want, in contrast to previous preset animations. In the new system, grappling moves are now affected by analog control, in contrast to the button-based system from preceding games.Much like the previous game, one can also move around the ring by analog control instead of using the D-pad. An option to switch to the previous control layout is also possible.[4] The chain reversal system has also been improved and now involves grapples as well as strikes.
Characters
WWE SmackDown vs. Raw 2007 marks the video game debuts of 16 superstars.
Cory Ledesma, creative manager of WWE SmackDown vs. Raw 2007, confirmed that the game has no new match types. However, there are improvements in existing match types. The Money in the Bank variant to the ladder match is now added and all ladder matches feature more flexibility in placing the ladders.[9] The player now has to use the analog sticks as hands and arms to retrieve the match's prize.[8]
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