WWE SmackDown Vs Raw 2008 PS3 Vs 2009 Xbox 360
#WWESmackDownVsRaw2008PS3 #WWESmackDownVsRaw2009Xbox360 #WWESmackDownVsRaw2008PS3Vs2009Xbox360
WWE SmackDown vs. Raw 2008 is a professional wrestling video game developed by Yuke's and released on the PlayStation 2, PlayStation 3, Xbox 360, Wii, PlayStation Portable and Nintendo DS video game consoles by THQ in November 2007.Amaze Entertainment oversaw development for the Nintendo DS version.
The game is the ninth edition of the long-running WWE SmackDown vs. Raw (later renamed to WWE) video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE). It is the sequel to 2006's WWE SmackDown vs. Raw 2007, succeeded by WWE SmackDown vs. Raw 2009 in 2008. It is the first WWE game to include the promotion's ECW brand
Gameplay
Each wrestler now has two fighting style categories, one primary and one secondary. Each fighting style has its advantages and disadvantages in each particular match type.There are eight styles altogether: high-flyer, hardcore, submission art, powerhouse, showman, brawler, dirty and technical. In addition, creative manager of THQ Cory Ledesma stated early in production that he planned on having numerous wrestler animations redone.
A new "struggle submission system" has been introduced, incorporating more analog control into the game. The player executing the submission can now decide how much pressure is applied by moving the analog stick in a particular direction. Similarly, the player locked in a submission hold will have to power out also by using the analog stick.
The game features the revived ECW brand, and it takes its place alongside the established Raw and SmackDown! brands. The official box art features the ECW logo prominently. The game's ECW branding has expanded the number of weapons available under the ring during gameplay. New weapons such as guitars are available and tables and barbed wire bats can be set on fire. Despite the inclusion of the brand, the franchise kept its SmackDown! vs. Raw name, although an early logo included "ECW Invasion" in the title. It had been changed, however, to "Featuring ECW".
The game features several arenas that WWE held events at in 2006 and 2007. There are also arenas based on each WWE television show.
#WWESmackdownVsRaw2009Xbox360
#WWESmackdownVsRawXbox360
#WWESmackdownVsRaw2009
WWE SmackDown vs. Raw 2009 (sometimes subtitled with featuring ECW) is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 3, PlayStation 2, PlayStation Portable, Wii, and Xbox 360 video game consoles; with TOSE overseeing development for the Nintendo DS version.[3] The game was first released on November 9, 2008 in North America. It is the tenth overall installment in the video game series based on the World Wrestling Entertainment (WWE) promotion, and the fifth game under the SmackDown vs. Raw name; named after the promotion's Raw and SmackDown brands.It is the sequel to 2007's SmackDown vs. Raw 2008, and the second game to feature the promotion's ECW brand.
2009 introduced the Inferno match, a revamped tag team match, and four new game modes: "Create-a-Finisher", "Road to WrestleMania", "Career", and multiplayer season.
The game was succeeded by 2009's WWE SmackDown vs. Raw 2010.
Road to WrestleMania
The Road to WrestleMania (RTWM) mode debuted in this game, replacing the popular Season mode from previous games. It was then featured in every new game in the series, before it was removed for WWE '13. This mode allows the player to play through personalized storylines for John Cena, Triple H, The Undertaker, Chris Jericho, CM Punk, and a tag team storyline for Batista and Rey Mysterio.
Gameplay
Match gameplay
One of the game's most prominent features is the enhanced tag team match. Additions in the match include new ways of tagging the player's tag team partner such as the hot tag, which can help save the player in the match if they are in trouble, and the forced blind tag, where the illegal partner can tag his or herself into the ring. The legal player's tag team partner has more of a part to play in this match and will aid the player by holding an opponent on the ropes while on the apron (pictured), and pulling down the ropes for an opponent who is dashing towards them, sending them out of the ring.Teams will now share their own momentum meter, attributes and double team finishers.
game's Create-A-Stable mode has also been incorporated into the editor under the Team Management name.
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