WWZ - TRAPPER Class Guide | Multiplayer | Class Guide Series
[Class Bio]
The Trapper is a very well spaced class. Starting with the Mini Scout Rifle,
this weapon can not only land long ranged shots but well damaging shots at that.
Something that really makes this weapon shine is knowing that the Scout Rifle
can take people down within 5 shots, similar to the Revovler however being more viable.
Moving onto talking about the Double-Barreled Shotgun, this weapon is tricky.
On the surface, this weapon can be seen as trash, however if you know how to play
your corners, this weapon can end your opponents within the only 2 shots it has available.
Once you get the Reload Speed upgrade for this class, it really helps out the
Double-Barreled be it that it become a lot more forgiving for whenever you dont not
end your opponent within those 2 shots.
In the end, this shotgun is actually really good.
The Claymore doesnt really have anything special
about it. The Claymore projects 3 lasers in which enemies can see, along with claymores being able
to be shot. Something sneaky the Claymore CAN do however is hide within Staircases. Placing
a Claymore on an up going staircase will actually sometimes HIDE the lasers, making it a lot more useful
to take down enemies. If you have the fire perk for the claymore, additionally the claymore
can be used similarly to the Moltitov in blocking off pathways.
Now, when it comes to heavy weapons, all Heavy Weapon's are Universally good
[Skill Tree]
Due to you being able to select which perks you want in your skill tree, I won't be diving
into that field too much outside of discussing weapon upgrades. Deciding which skills you want to
go with as a build is all personal preferance.
When it comes to unlocking the Upgraded Mini Scout Rifle, this makes the weapon MUCH more deadly than
it already was. To put things into perspective, I was able to go 31 & 2 using this weapon alone...
Let that sink in...
Unlocking the ARK-103 would be very be benifitial to players whom don't like single shot weapons.
The gun has great close to mid range hip firing, however by choosing this over the Scout Rifle, you're
sacrificing a lot of accuracy.
Now let's conclude this guide with talking about this Class' Potential Playstyle
[Play Style]
As a WARNING: This is not to tell everyone there is only ONE way of playing so follow me...... no
I'm just showing my gameplay and showing you all how this class could be proven to be viable:)
When playing with the Trapper, I decided to stick with the Mini Scout Rifle while maintaining that
mid to long range. As previously stated, it only takes 5 shots to take someone down so there is no
need to really rush people unless they're low. As for placing Claymores, you'd want to put them on
corners in which you know a lot of players pass through. Overall, playing this class Patiently is key.
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