X-COM: UFO Defense - Danger Close Part 2
Hell yeah. It's about time.
THE RULES:
1. As with all challenge runs, psi-amps and psionic powers are banned.
2. We are ONLY permitted to use explosive devices in battle.
3. For additional challenge, I am also banning autocannons with HE rounds, because those are regular useful guns even in a normal game. The legal list of weapons is therefore as follows;
- Heavy Cannons (HE rounds)
- Rocket Launchers (all ammo types)
- Small Launchers
- Blaster Launchers
- Grenades (all types)
4. We are still permitted to use medkits, but NOT electro-flares, because those are a weak man's light source. Incendiaries will be our light!
Glorious thumbnail art created by SirDongKnight
If you like this game, you can get it here; https://store.steampowered.com/app/7760/XCOM_UFO_Defense/
OpenXCom is available here; https://openxcom.org/git-builds/
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