X-Com: UFO Defense / UFO: Enemy Unknown (DOS) - Let's Play 1001 Games - Episode 504

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Global conspiracies, alien abductions, and squad-based tactical combat...

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

X-Com: UFO Defense / UFO: Enemy Unknown
from https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown

UFO: Enemy Unknown (marketed as X-COM: UFO Defense in North America) is a science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse in 1994 for MS-DOS and Amiga computers and the Amiga CD32 console, and in 1995 for the PlayStation. Its European PlayStation release is titled X-COM: Enemy Unknown.

Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – an international paramilitary organization secretly defending Earth from an alien invasion. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to UFO activity.

The game received strong reviews and was commercially successful, acquiring a cult following among strategy fans; several publications have listed UFO: Enemy Unknown as one of the best video games ever made, including IGN ranking it as the best PC game of all time in 2007. It was the first and best-received entry in the X-COM series and has directly inspired several similar games, including UFO: Alien Invasion, UFO: Extraterrestrials and Xenonauts. An official remake of the game, XCOM: Enemy Unknown, was created by Firaxis Games and published by 2K Games in 2012. Mythos Games' and Julian Gollop's own original spiritual successor project, The Dreamland Chronicles: Freedom Ridge, was cancelled in 2001 and later partially turned into UFO: Aftermath by another developer. Gollop's new X-COM spiritual successor project, Phoenix Point, was released in 2019.

The game was originally conceived by a small British video game developer company, Mythos Games – led by Julian Gollop – as a sequel to their 1988 science fiction tactical game Laser Squad,[16][17] "but with much neater graphics using an isometric style very similar to Populous."[18] The initial 1991 demo presented a relatively simple, two-player tactical game then known as Laser Squad 2 (or Laser Squad II), which ran on the Atari ST. The Gollop brothers (Julian and Nick) approached three video game publishers, Krisalis, Domark and MicroProse, eventually brokering a deal with MicroProse.[1][19] Julian Gollop was especially happy about it because he greatly respected MicroProse and believed it was probably the best video game company in the world at the time.

Although supportive of the project, the publisher expressed concerns that the demo lacked a grand scale in keeping with MicroProse's hit strategy game Civilization. The Civilopedia feature of Civilization also inspired an addition of the in-game encyclopedia, called the UFOpaedia. All that and the UFO theme was suggested by MicroProse UK head of development Pete Moreland.[1][20] Julian Gollop's personal inspirations included several traditional games, in particular, the board wargame Sniper! and the tabletop role-playing game Traveller.




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