XB1 Halo 4 MCC G16, 3P local splitscreen Infinity Slayer Custom on Abandon, "Soldier 76" loadout!

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ElGato rec. No battle chatter/commentary. SSGL here playing Halo 4 MCC, customized to emulate Hero shooter Overwatch. After the last three tests, we play with the final settings!

If you want to recreate this scenario, below are the final settings:

Kill points:
Kill: 10.
Assist: 5.
Death: -5.
Betrayal: -50.
Suicide: -20.
Headshot: +10.
Pummel: +10.
Assassination: +20.
Vehicle Kill: 0.
Splatter: +5.
Sticky: +10.
Solo: +5.
Revenge: +10.
Ladder: +5.
Spree: +5.

Round: 20 min.

Respawns: 10 sec.

Synchronize with team: on.

Sprint: from 110% to default.

Radar: 10%.
It was off during testing. It's on so that the mini radar on the Sticky Detonator could work.

Weapon/Melee damage: 50%/75%.

Shield recharge rate: 0%.

Ordnance: 50/0.
The second number is the incremental value increase after each Ordnance earned.

Infinity settings: 60/120.
Each Overshield pick up will land between 60 and 120 seconds.

Personal Ordnance:
Place and choose (left, center, right) the applicable "Ultimate" item for the chosen loadout when an Ordnance is earned.

Use Forge to place Overshield pickups, at least 5. Remove all others.

At the time of this writing, Overwatch had 22 Heroes. After a bit of brain storming, I managed to emulate 11. Granted, some of these loadouts are closer to their respective Overwatch Heroes than others.

The "Pharah" loadout:
Primary: Rocket Launcher.
Secondary: -
Grenade: Pulse.
Tactical Package: AA Efficiency.
Support Upgrade: -
Armor Ability: -
Ordnance: Jet pack.
Notes: AA Efficiency is there for more frequent airborne power, given that the loadout is not Jet Pack pre-equipped and has to be acquired via Ordnance.

The "Soldier 76" loadout:
Primary: SAW.
Secondary: -
Grenade: Frags.
Tactical Package: Mobility.
Support Upgrade: -
Armor Ability: -
Ordnance: Regeneration Field.
Notes: Sprint cannot be turned off. But having Mobility grants unlimited sprinting. Soldier 76 is the only Hero on Overwatch who can run.

The "Windowmaker" loadout:
Primary: Assault Rifle.
Secondary: Binary Rifle.
Grenade: Pulse.
Tactical Package: -
Support Upgrade: -
Armor Ability: -
Ordnance: Promethean Vision.
Notes: Closer to the real thing when compared to the others due to Promethean Vision serving the same task. Of the three sniper rifles, the Binary was chosen due to it's large targeting box when unscoped, requiring the use of the Assault Rifle for close range.

The "Ana" loadout:
Primary: Sniper Rifle.
Secondary: -
Grenade: -
Tactical Package: -
Support Upgrade: Ordnance Priority.
Armor Ability: -
Ordnance: Overshield (10), Damage Boost (9).
Notes: Ordnance Priority set to get such faster, given that the ones here are temporary enhancements.

The "Symmetra" loadout:
Primary: Plasma Pistol.
Secondary: -
Grenade: -
Tactical Package: AA Efficiency.
Support Upgrade: Ordnance Priority.
Armor Ability: Auto Sentry.
Ordnance: Overshield (10), Damage Boost (9).
Notes: This strange loadout should be used in Team instead of regular Infinity Slayer.

The "Tracer" loadout:
Primary: Needler.
Secondary: -
Grenade: -
Tactical Package: AA Efficiency.
Support Upgrade: -
Armor Ability: Thruster Pack.
Ordnance: Plasma Grenades.
Notes: Thruster Pack is already the fastest recharging Armor Ability. Add AA Efficiency to it, and one would be able to hop around non-stop!

The "Genji" loadout:
Primary: Battle Rifle.
Secondary: Energy Sword.
Grenade: -
Tactical Package: -
Support Upgrade: Ordnance Priority.
Armor Ability: Jet Pack.
Ordnance: Damage Boost.
Notes: There is a difference between a regular Energy Sword and one with Damage Boost! The Jet Pack is there to minic the jumping capabilities of this Hero. But note that unlike the "Pharah" loadout, it's assigned as an Armor Ability with no AA Efficiency.

The "Reaper" loadout:
Primary: Shotgun.
Secondary: -
Grenade: -
Tactical Package: AA Efficiency.
Support Upgrade: Ordnance Priority.
Armor Ability: Active Cammo.
Ordnance: Overshield (10), Damage Boost (9).
Notes: Use stealth tactics to get a drop on enemies.

The "Junkrat" loadout:
Primary: Concussion Rifle.
Secondary: -
Grenade: Frags.
Tactical Package: Grenadier.
Support Upgrade: Dexterity.
Armor Ability: -
Ordnance: Sticky Detonator.
Notes: An explosive orientated loadout.

The "Reinhardt" loadout:
Primary: Gravity Hammer.
Secondary: -
Grenade: Frags.
Tactical Package: AA Efficiency.
Support Upgrade: Explosive.
Armor Ability: Hardlight Shield.
Ordnance: Speed Boost.
Notes: Move fast strike hard. But don't forget your shields.

Key tags:
#HaloTheMasterChiefCollection
#FPS
#LocalGameplays
#RatedM

Enjoy!

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