ElGato rec. No battle chatter/commentary. SSGL here with an extra Halo 4 MCC play test we had as I prepare to switch over to Wii plays next week, while handling the Disney vids.
This game was actually part of the playing Halo 4 MCC Overwatch style series of vids that we had, in with I decided to try the Symmetra-like loadout.
I eventually revised said loadout to the following if anyone wants to try it out:
The "Symmetra" loadout:
Primary: Plasma Pistol.
Secondary: -
Grenade: -
Tactical Package: AA Efficiency.
Support Upgrade: Ordnance Priority.
Armor Ability: Auto Sentry.
Ordnance: Overshield (10), Damage Boost (9).
Notes: This strange loadout should be used in Team instead of regular Infinity Slayer.
Key tags:
#HTMCC
#FPS
#OfflineGaming
#RatedM
Enjoy!
Custom game specifications:
Round: 20 min.
Points to win: 600.
Respawns: 10 sec.
Synchronize with team: on.
Sprint: from 110% to default.
Radar: 10%.
It was off during testing. It's on so that the mini radar on the Sticky Detonator could work.
Weapon/Melee damage: 50%/75%.
Shield recharge rate: 0%.
Ordnance: 50/0.
The second number is the incremental value increase after each Ordnance earned.
Infinity settings: 60/120.
Each Overshield pick up will land between 60 and 120 seconds.
There are two ways to increase the resilience of Spartans: up the shield strength or down weapon damage. The latter won because odd things started to happen with the former, such as rapid Overshield decay, like what happened in this vid, and the Regeneration Field Armor Ability giving players Overshield!
Halo: The Master Chief Collection Statistics For Split Screen Gaming League
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