XB1 Halo 4 MCC G33, 4P local splitscreen, Team Infinity Slayer Custom on Impact, 7 Railgun KOs!
Impact is back with the Railgun coming on top with 7 confirmed kills! The small and open nature of this map means action is almost constant. Power Weapon KOs:
(6:17) (15:53) 7 Railgun KOs!
(8:24) 1 Gravity Hammer KO.
(8:46) 1 Sticky Detonator KO.
(12:20) Hologram.
(16:44) 1 Rocket Launcher KO.
Match also features some Hologram play. It's an Armor Ability that can be used to confuse and misdirect opponents.
Key tags:
#MasterChiefCollection
#FirstPersonShooter
#4Players
Enjoy!
Custom Game Specifications:
Kill points:
Kill: 10.
Assist: 5.
Death: -5.
Betrayal: -50.
Suicide: -20.
Headshot: +10.
Pummel: +10.
Assassination: +20.
Vehicle Kill: 0.
Splatter: +5.
Sticky: +10.
Solo: +5.
Revenge: +10.
Ladder: +5.
Spree: +5.
Round: 20 min.
Points to win: 600.
Respawns: 10 sec.
Synchronize with team: on.
Friendly fire: off.
Sprint: from 110% to default.
Radar: 25 meters.
Starting loadouts:
Tactical, loadout 1: Re-supply/Ordnance Priority.
I wanted this to be the starting loadout, prior to changing to one of the others after getting an Ordnance. It features some of the grenade pickup abilities from past Halo's and the Ordnance Priority Support Upgrade means one gets to earn a Personal Ordnance faster.
Assault, loadout 2: Mobility/Explosives.
A good set to switch to, if one acquires a melee or short range weapon from Ordnance. The more stronger grenades can be used to weaken the opposition, before using Mobility to close in quicky for the kill.
Support, loadout 3: Shielding/Ammo.
Meant to turn one into a tank. Good to switch to if one acquires a launcher type or other low ammo capacity weapon.
Marksman, loadout 4: Grenadier/Awareness.
Self-explanatory. Awareness allows one's radar to remain active while scoped. Good for sniper weapons.
Specialist, loadout 5: AA Efficiency/Dexterity.
Built if one chooses the Armor Ability option.
In-game Ordnance drop setup: off.
Organized in five groups of three: one with all the Primary weapons, one with all the Secondary weapons and Grenades, and one with all the Power ups. One will land every 60 to 120 seconds.
Ordnance: 100/50.
The second number is the incremental value increase after each Ordnance earned.
Personal Ordnance set up:
10: Sword - Thruster Pack - Gravity Hammer
9: Shotgun - Hardlight Shield- Sticky Detonator
8: Scattershot - Jetpack - Concussion Rifle
7: Needler - Regeneration Field - Railgun
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4: Saw - Hologram - Rocket Launcher
3: Sniper Rifle - Promethean Vision - Fuel Rod Cannon
2: Beam Rifle - Active Camouflage - Incinerator Cannon
1: Binary Rifle - Auto Sentry - Spartan Laser
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