XB1 Halo 4 MCC G35, 4P local splitscreen, Team Infinity Slayer Custom on Skyline, 10 Sword KOs!
In our second Arena style match on Skyline, I made sure Random Ordnance was on, which would this time play along Personal Ordnance. The race to win is on! Power Weapon KOs:
(8:30) Sniper Rifle fail!
(8:30) 4 Gravity Hammer KOs!
(9:27) 10 Energy Sword KOs!!
(18:02) 9 SAW OKs!!
This match features an amazing come back featuring The SAW. But despite it's impact, the Energy Sword takes the spot with 10 confirmed kills. That's the max number of kills a single such weapon can inflict without the aid of the Ammo Tactical Package!
Key tags:
#HaloMCC
#FirstPersonShooter
#SplitScreenMultiplayer
Enjoy!
Custom Game Specifications:
Kill points:
Kill: 10.
Assist: 5.
Death: -5.
Betrayal: -50.
Suicide: -20.
Headshot: +10.
Pummel: +10.
Assassination: +20.
Vehicle Kill: 0.
Splatter: +5.
Sticky: +10.
Solo: +5.
Revenge: +10.
Ladder: +5.
Spree: +5.
Round: 20 min.
Points to win: 600.
Respawns: 10 sec.
Synchronize with team: on.
Friendly fire: off.
Sprint: from 110% to default.
Radar: 25 meters.
Starting loadouts:
Tactical, loadout 1: Re-supply/Ordnance Priority.
I wanted this to be the starting loadout, prior to changing to one of the others after getting an Ordnance. It features some of the grenade pickup abilities from past Halo's and the Ordnance Priority Support Upgrade means one gets to earn a Personal Ordnance faster.
Assault, loadout 2: Mobility/Explosives.
A good set to switch to, if one acquires a melee or short range weapon from Ordnance. The more stronger grenades can be used to weaken the opposition, before using Mobility to close in quicky for the kill.
Support, loadout 3: Shielding/Ammo.
Meant to turn one into a tank. Good to switch to if one acquires a launcher type or other low ammo capacity weapon.
Marksman, loadout 4: Grenadier/Awareness.
Self-explanatory. Awareness allows one's radar to remain active while scoped. Good for sniper weapons.
Specialist, loadout 5: AA Efficiency/Dexterity.
Built if one chooses the Armor Ability option.
In-game Ordnance drop setup: on.
Organized in five groups of three: one with all the Primary weapons, one with all the Secondary weapons and Grenades, and one with all the Power ups. One will land every 60 to 120 seconds.
Ordnance: 100/50.
The second number is the incremental value increase after each Ordnance earned.
Personal Ordnance set up:
10: Sword - Thruster Pack - Gravity Hammer
9: Shotgun - Hardlight Shield- Sticky Detonator
8: Scattershot - Jetpack - Concussion Rifle
7: Needler - Regeneration Field - Railgun
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-
4: Saw - Hologram - Rocket Launcher
3: Sniper Rifle - Promethean Vision - Fuel Rod Cannon
2: Beam Rifle - Active Camouflage - Incinerator Cannon
1: Binary Rifle - Auto Sentry - Spartan Laser
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