Xbox 360 and PS3 GPUs Detailed Breakdown - Xbox 360 and Playstation 3 GPU Specs Compared
FULL Article! http://www.redgamingtech.com/xbox-360-and-playstation-3s-graphics-card-gpu-compared/
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The Playstation 4 and Xbox 720 are getting ever closer to launch, but while we're waiting for more news on specs (especially the xbox, since right now we're completely in the dark apart from a supposed 2011 spec leak) we might as well entertain ourselves by thinking of days past. The "what's faster the Xbox 360 or Playstation 3?" debated raged on between fans of both systems seemingly endlessly -- but the reality of the matter is that the Microsoft console came out slightly ahead -- although it wasn't a washout by any means.
Graphics card on the XBox 360 is based on an AMD design, and the system has 48 unified shaders, running at 500MHZ. THis gives 96 billion shader operations per second on the XBox 360, compared to that of the 74.8 billion shader operations that the PS3 managers, with its 24 pixel shader pipelines and 8 vertex shader pipelines running at 550MHZ per second. In terms of raw performance, the PS3 loses slightly right out of the gate.
That is far from the end of the story however. The Xbox 360 has 10MB of EDRAM which is tied directly onto the GPU (which is similar to how the 2011 spec leak of the Xbox 720 is using similar EDRAM, but the XBox 720 is also tying this to the CPU as well as the GPU). This EDRAM acts as a very fast buffer allowing regularly accessed code to be quickly grabbed for processing. As it turns out, it also means that AA (Anti Aliasing) a lot easier on Microsoft's console too.
Rest of the article! http://www.redgamingtech.com/xbox-360-and-playstation-3s-graphics-card-gpu-compared/
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