Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft)

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Published on ● Video Link: https://www.youtube.com/watch?v=rNeWoVM6rYk



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Join a panel of Xbox Game Studios technical leaders to delve into the intricacies of cross-platform game development. Hear about the journey, challenges, and strategies for developing games that seamlessly operate across PC, cloud, and console. Key themes include scalability and performance as panelists share best practices for optimizing game performance across diverse hardware specifications. Discover the benefits and challenges of cross-platform play and progression and see how these studios support multi-device players with quality multiplayer experiences. Get a glimpse of the multi-studio collaborative efforts and technology sharing used to overcome common development hurdles. Additionally, gain insights from in-the-trenches developers into scalable game engines and the advantages of Microsoft's platforms like the GDK.

Speakers: Kate Rayner (CVP, Technical Fellow The Coalition & Xbox Games Technology Group, Microsoft), Soren Hannibal Nielsen (Technical Director at The Initiative, MIcrosoft), Chad Dawson (Technical Director at Double Fine Productions, Double Fine Productions), Phil Cousins (Technical Director Xbox Games Technology Group, Engine TD at The Coalition, Microsoft), Magnus Auvinen (Lead Engine Programmer Machine Games, Machine Games), Chuck Rozan (Graphics Programmer, Obsidian Entertainment)