Xbox One & Playstation 4 - Tiled Resources / Partially Resident Textures Explanation & Details

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Tiled resources / Partially Resident textures are features on both OpengGL and Directx11. Both the PS4 and the Xbox One will feature these technologies, but with the X1's limited ESRAM it will likely be more important due to less memory bandwidth of DDR3.

In this video I go through an overview of Tiled Resources / Partially resident Textures and its benefits for both console platforms.





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Tags:
Xbox one
playstation 4
PS4
PRT
Tiled Resources
Partially resident texture
virtual texturing
level of detail
dx11
radeon
gcn
gcn architecture
opengl
mega texturing
programming
games engine
games deelopment
esram
ddr3
memory
bandwidth
vortual memory
virtual memory pool
pc gaming
graphic core next
amd
next generation
ps4 tiled resources
directx11
coherent memory
hardware
analysis
texturing
textures
texels
lighting
MSAA
astropic filtering



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