Xbox One DirectX 12 Discussed By Devs - 30% Boost? ICE Team & Naughty Dog + PS4 API Info

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For PC owners, DirectX 12′s release next year will solve a long running issue with PC gaming -- lack of a low level GPU access via the API. Sure, right now we've got AMD's awesome Mantle API, but there are developers who're a little cautious to stray away from the well supported DirectX API. But DX12 will also be heading to the Xbox One, and for owners of Microsoft's console there have been a plethora of questions raised regarding the performance boosts that will be associated with the console.
The lead programmer over at Naughty Dog, Christian Gyrling had less than flattering comments regarding DirectX's current form. "Low-level access to the GPU really makes you understand why using DirectX is slow and why it is really just in your way. Being able to unmap/remap memory pages from its virtual address space while maintaining its contents is absolutely amazingly useful."


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Tags:
Xbox One
DirectX 12
DX12
Xbox One DX12
low level api
api
Application Programming Interface (Ontology Class)
DirectX
PlayStation 4 (Computer)
Naughty Dog
cort stratton
gpu
ICE TEAM
ps4 api
gnm
gnmx
PSSL
xbox one optimization
draw calls
xbox one dx12 performance
performance
technology
graphics
hardware
gpgpu
compute
memory bandwidth
D3D12
PC gaming
resolution gate
tiled resources
dx12 features
rendering
compute shader
opengl
amd mantle
analysis



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