Xbox One SDK Leak Analysis Part 2 | GPU Architecture 2 Graphic Command Processors & More

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About a week ago, we’d taken a rather in-depth overview of the Xbox One’s SDK leak. The leak, for those unfamiliar with it, provided a glimpse of what lies inside the Xbox One’s silicone, and how the machine has evolved over the years Microsoft was both designing it and since it was released back in November, 2013.

It was evident Microsoft had not only changed the focus of the machine (my lessening the focus on Kinect, and pushing more of those resources to game developers) but also rather large improvements in the machines drivers and SDKs (completely re-writing the consoles graphics driver to be more efficient).

http://www.redgamingtech.com/xbox-one-sdk-leak-gpu-architecture-overview-analysis-part-2-tech-tribunal/




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