XCOM 2 Video Review

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Published on ● Video Link: https://www.youtube.com/watch?v=elCswm58F40



XCOM 2
Game:
XCOM 2 (2016)
Category:
Review
Duration: 8:22
17,909 views
114


The XCOM series has always been notorious for rage inducing difficulty and making good situations turn horribly wrong with one miscalculated move. XCOM-2 continues this great trend and makes a game to piss you off even more. For the impatient readers: Buy this game, like right now.

I'm guilty of playing the crap out of this game (and Rise of the Tomb Raider) and not editing/uploading vids as planned. So now that ya know this game has my sincere approval here's why.

No zombies. That's right, this game is (mostly) free of well overcooked zombie phenomenon. This is about Aliens who have won the war, taken over humanity and are driving the propaganda machine full throttle. It shares elements from Half-life 2 and some book I read way back in 6th grade.

Take 2 and Firaxis have really taken the winning XCOM formula and didn't muck it up. They instead took the lesser elements and made them that much better while somehow managing to improve the winning XCOM formula of excellence.

They cut the soldier classes down to 4, Grenadier (heavy), Ranger (Assault), Sniper, and Specialist (medic). But each class now has somewhat unique branches to follow, essentially making each class dual for 8 unique traits. Or mix and match them as you wish.

The Ranger now has a melee weapon, and wonderful it is at higher levels. You can get a blade that stuns or sets opponents on fire. Abd this with the new hell subarmor and your ninja with a gun is a death machine on the field. More on the classes in the official review in the link at the bottom.

Your base is now a mobile ship aptly named the Avenger. So base building has taken the optimized side of several fixed rooms, with upgradable sub rooms. Adding engineers also increases the room's ability. No more building 10 power stations and satellite relays.

Furthering the improvements, passing time no longer consists of staring at a blue globe. you now do your work on the world map, flying continent to continent scanning regions, picking up supplies and other tasks. It grants you a more tactical ( I love that word) overview of the entire game world and the state of your situation.

Then there is the Doom Counter for all those dilly dalliers out there. The Avatar project is XCOM-2's method of giving a sense of urgency, that the game world will not wait indefinitely for you to suck up all the supplies and research as XCOM once did. Now if you take too long, your game is over. This is similar to how the pacing in the board game "Eldritch Horror" is set up.

The Bad in the game is that it's horribly optimized. On a fairly decent gaming rig, frame rates are 24 to 40 fps in 1440 resolution (half 4k). The game spends a lot of time thinking, too much time focusing on an objective and tons of other weird little bugs. Nothing is a show stopper but they're all quite annoying.

The game is also addictive and will mess with your YouTube upload schedule.

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There are 19,352 views in 2 videos for XCOM 2. His channel published less than an hour of XCOM 2 content, less than 0.22% of the total video content that Deverydoo has uploaded to YouTube.