XCOM Season 2 - The difficulty poll (Pick the difficulty/2nd wave options for Season 2!)
All the things you need are below, including all second wave descriptions.
Please put in the comments the difficulty level you want me to do, whether I should do Ironman mode or not and up to 5 second wave options. The most popular options will be used for the Let's Play.
Difficulty level:
- Easy
- Normal
- Classic
- Impossible*
*Remember, we did Impossible difficulty in Season 1
Ironman mode
(On or off)
Second Wave options: (Pick up to 5)
1). Damage Roulette: - Weapons have a wider range of damage.
2). New Economy: - Randomized council member funding.
3). Not Created Equally: - Rookies will have random starting stats.
4). Hidden Potential: - As a soldier is promoted, stats increase randomly.
5). Red Fog: - Combat wounds will degrade the soldier's mission stats.
6). Absolutely Critical: - A flanking shot guarantees a critical hit.
7). The Greater Good: - Psionics can only be learned from interrogating a psionic alien.
8). Marathon: - The game takes considerably longer to complete. (Choosing this option will increase the length of research and constructing time.)
9). Results Driven: - A country offers less funding as its panic level increases.
10). High Stakes: - Random rewards for stopping alien abductions.
11). Diminishing Returns: - Increased cost of satellite construction.
12). More Than Human: - The psionic gift is extremely rare.
13). War Weariness: - Council funding goes down over time.
14). E-115: - Elerium degrades over time.
15). Total Loss: - Lose all soldier gear upon death.
16). Alternate Sources: - The power source cost to build facilities increases dramatically.
If you have no idea what this is all about, here is a link to the playlist for XCOM: Enemy Unknown season 1 that I did last year - http://www.youtube.com/playlist?list=PLssK9lEb7CL6ZG6VGcDuXpJp95a-BXFX7
Follow me on Twitter for more updates on videos and things like this - https://twitter.com/ULTRA_GRUNT
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