Monolith Soft delivers once again with another brilliant open world role-playing game. This developer has a history of pushing resource-constrained consoles hard, stretching all the way back to the original Wii - so what has Monolith offered up for what is likely its last game for the current generation Switch? And bearing in mind that the studio also contributes to The Legend of Zelda: Breath of the Wild, is any of the tech seen here potentially applicable to the BOTW sequel?
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