Xenoblade Chronicles Definitive Edition ➤ 14 - MONADO DEFENSES - Let's Play - Walkthough -

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Let's Play
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14:00 - Gameplay Starts


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Xenoblade Chronicles, known in Japan as Xenoblade (Japanese: ゼノブレイド, Zenobureido), is a role-playing video game published by Nintendo and developed by Monolith Soft for the Wii console. The game was announced during E3 2009, when a trailer was released to media. The trailer shows a futuristic sword-wielding character battling giant robots and creatures as well as third-person exploration gameplay. In January 2010, the game was renamed from Monado: Beginning of the World to Xenoblade to honor Tetsuya Takahashi, "who poured his soul into making this and who has been working on the Xeno series". The game was released on June 10, 2010 in Japan, and released on August 19, 2011 in PAL regions. The game was released in North America on April 6, 2012.

The game conveys the feeling of freedom to the player through large, open environments, and is not as focused on cutscenes and story as its sibling games Xenogears and Xenosaga. Xenoblade Chronicles has an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen. The game also has the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.

The game has a number of features labeled as "Time Saving Support Features". For instance, while the game has a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points have been added to aid in traversing the land. The game also sports a "save anywhere" feature, a feature relatively rare among the console RPG genre.

Another of the game's systems is the "affinity system," in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.

The game has extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes.

A New 3DS port of this game, titled Xenoblade Chronicles 3D, was released worldwide in April 2015. This port was co-developed by Monster Games, an independent company, since Monolith Soft was working on the upcoming Xenoblade title at the time. It is not compatible with previous Nintendo 3DS models.

The development was originally intended for the regular Nintendo 3DS, but due to hardware limitations, it lacked the power and memory to run the game efficiently. Unbeknownst that the Wii's processing capabilities were greater than the 3DS, Monster Games requested that the 3DS needed an upgraded version with a more power CPU and more memory to run the port properly. As such, Nintendo announced about the New 3DS that was more powerful than the previous counterpart, and its increased power made it possible to run the port properly. With the inclusion of the ZL and ZR buttons as well as the C-Stick, meant that the original Wii Classic Controller button layout could be used without adjustment.

To maintain frame rate and the seamless transitions between environments, unspecified "technical tricks" were used. They also worked hard to include 3D capacity despite the resultant technical difficulties. The most difficult part of the development was getting the game's scale to function within the new hardware. This entailed the creation of a new graphics engine with a custom visibility culling and complex level of detail systems. All of the environments were rebuilt and optimized for the new system while keeping the original aesthetic intact. The reason given for porting the game to the New 3DS rather than the Wii U home console was that the length of the game could be intimidating, especially for modern-day gamers, even if it was becoming more used to on-the-go, quick gaming sessions.




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