Xenoblade (DE) - Superbosses

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Done on stream, so figured I'd upload it. My preferred team is Shulk/Dunban/Reyn. Not the most optimal team, but I love them during chain attacks. There's a lot of things I didn't set up in the file to make things even easier, such as full party affinity for more Skill Linking, or naked Dunban setup, etc. I also don't have fun doing Topple Lock strats, so I didn't use that either, as well as not maxed out Arts. Just old fashioned surviving until Chain Attacking. I did, however, take out Ancient Daedala before hand to farm Night Vision VI's, or else I'd have to have everyone with two Night Vision V's equipped instead (not too bad either way, but no slots wasted).

There are many different gem setups to have you do fine against these, but some 100% required ones are Night Vision and Agility, along with either Spike Defense or Debuff Resist. Agility stat is evasion & accuracy, so if yours isn't high enough, these superbosses that are LV100-LV120 will cause you to miss all attacks. Also means you must fight them at night. Spike defense is a given for any ones with a Spike. Also, having the Skill Link on Shulk for immediate Talent Art fill on him for any visions that appear is insanely useful.

Setup:
Shulk - HP Up VI, Night Vision VI, Back Atk Plus VI, Spike Defense VI (x2), Debuff Resist VI, Agility Up VI, Strength Up VI (sub out Spike Defense for Debuff Resist VI's later)
Dunban - Night Vision VI, Haste VI, Double Attack VI, HP Up VI, Spike Defense VI (x2), Agility VI, Unbeatable VI(sub out Spike Defense for Debuff Resist VI's later)
Reyn - Str Up VI (x2), Night Vision VI, Aggro Up V, Spike Defense VI (x2), Agility Up VI, Unbeatable VI (sub out Spike Defense for Debuff Resist VI's later)

Set all 3 Skill Trees to the one that boosts Agility imo.

Final Marcus: If at LV99, this fight is a joke, he's almost not considered a superboss, as he appears before Mechonis Core events. Spike Defense at 100% is a good idea here.

Ancient Daedala: It can always see you before you get to it. Shulk only has to Enchant if the others don't have Anti-Mechon weapons.

Despotic Aresene: Pretty sure this thing has highest Agility. Expect to whiff sometimes. It's pretty aggressive, but not too hard to manage. Ignore any enemies that join the fight, they're too low level and won't be able to hit you anyway.

Blizzard Belgazas: This is where it gets really hard. Topple Locking wrecks this thing, but if you don't, you'll have to rely on Visions to give you time to prep with Monado Armor and such. Mountain Stomp is terrifying, it's AOE. When he gets his Craze Aura up later on, it's hard to survive that.

Avalanche Abassy: This is probably toughest one. It has a Spike counter of Instant Death, which bypasses Spike Defense. Instead, Debuff Resist gems and Divine Protect gems stop this, it's required nearly. Other than that, it's just a balanced rough fight. Craze Aura is only fear near the end.







Tags:
Xenoblade
Definitive
Edition
Superbosses
Final
Marcus
Ancient
Daedala
Despotic
Arsene
Blizzard
Belgazas
Avalance
Abassy
LV99
Shulk
Dunban
Reyn
Bizkit
Bizkit047
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