XnaToFna Progress: Fusion Genesis, December 2017

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Published on ● Video Link: https://www.youtube.com/watch?v=8i9q1UE7j-s



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Duration: 1:49
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First XBLA title booting via XnaToFna. This is just a proof of concept.

XnaToFna relinks the game to use FNA instead of the XNA Framework. It also converts the assets into FNA-friendly formats and fills any holes if required. This means that the game isn't emulated, but this only works for a handful of games.

I'm using a modified "MonoGame.Framework.Net.dll" as the GamerServices replacement, thus my in-game name is "MonoGame."

You'll have a better chance running the game via Xenia: http://xenia.jp/

I've had to modify a few other related projects. For example, my fork of MojoShader contains a Xenos GPU shader microcode translator, based on the implementation in Xenia. Again, many thanks to Ben Vanik for allowing me to reuse parts of the code!

If you want to follow the development of XnaToFna: https://github.com/0x0ade/XnaToFna







Tags:
XNA Framework
XNA
FNA
XnaToFna
Emulation
Xbox 360



Other Statistics

Fusion: Genesis Statistics For 0x0ade

At present, 0x0ade has 447 views spread across 2 videos for Fusion: Genesis, with his channel publishing less than an hour of Fusion: Genesis content. This makes up 6.41% of the content that 0x0ade has uploaded to YouTube.