XnaToFna Progress: Fusion Genesis, December 2017
First XBLA title booting via XnaToFna. This is just a proof of concept.
XnaToFna relinks the game to use FNA instead of the XNA Framework. It also converts the assets into FNA-friendly formats and fills any holes if required. This means that the game isn't emulated, but this only works for a handful of games.
I'm using a modified "MonoGame.Framework.Net.dll" as the GamerServices replacement, thus my in-game name is "MonoGame."
You'll have a better chance running the game via Xenia: http://xenia.jp/
I've had to modify a few other related projects. For example, my fork of MojoShader contains a Xenos GPU shader microcode translator, based on the implementation in Xenia. Again, many thanks to Ben Vanik for allowing me to reuse parts of the code!
If you want to follow the development of XnaToFna: https://github.com/0x0ade/XnaToFna
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