Yebis Engine Devs On PS4 X1 Hardware - Discuss Differences In Memory Configurations & Compute
http://www.redgamingtech.com/inside-xbox-one-amd-microsoft-developer-day-analysis-breakdown-tech-tribunal-part-1/
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"We started developing Yebis 10 years ago. For each new platform (18 as of today) we ported it to, we have always been keen on extracting highest performance by taking advantages of the specificities of the platforms" Kawase explained. "So again for Xbox One, of course we use eSRAM for internal calculation and internal buffers. The unified memory architecture is less of need for us since everything happens in the GPU."
original article at http://gamingbolt.com/yebis-2-uses-xbox-one-esram-for-buffer-ps4-unified-architecture-irrelevant-since-yebis-is-gpu-based
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