Yie Ar Kung-Fu イーアルカンフー Arcade cheat アーケード チート
Yie Ar Kung-Fu イーアルカンフー Arcade cheat アーケード チート
最速クリア Fastest clear
Yie Ar Kung-Fu © 1985 Konami Industry Company, Limited.
Yie Ar Kung Fu is a classic one-on-one fighting game that pits a single player against a procession of distinctive, and often armed opponents. While somewhat limited in gameplay terms, Yie Ar Kung-Fu introduced a major innovation to the beat-em-up genre as it was the first one-on-one fighter to offer a progression of truly different opponents for the player to defeat. This is something that would later be adopted by Capcom for its legendary Street Fighter series; as well as SNK and countless others. Many of Yie Ar's eleven opponents are armed with a wide variety of weapons, such as a nunchuks, throwing stars, a chain, a sword and a club.
Yie Ar Kung-Fu is a game of reflexes and as such plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. The first five fights take place in front of an animated waterfall, while the remaining six have the player battling in front of a picturesque, oriental pagoda. There is no time limit set in which the opponent must be defeated and the player's character, Oolong, possesses a finite amount of health per stage. Should the player's health bar be fully depleted, the match is lost.
TECHNICAL
Yie Ar Kung-Fu machines came in two upright cabinet forms.
Game ID: GX407
Main CPU: Motorola M6809 (@ 1.152 Mhz)
Sound Chips: SN76496 (@ 1.536 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)
Players: 2
Control: 8-Way Joystick
Buttons: 2
→ Punch, Kick
TRIVIA
Yie Ar Kung-Fu was released in January 1985.
The words 'Yie Ar' in the title of this game are translated from Chinese as 'One, Two'.
Antonio Colangelo holds the official official record for this game with 534340 points on September 9, 1985.
SCORING
Scoring in this game is fairly complex and is dictated by what kind of punch or kick you inflict on your opponent. The more complicated the move, the more points awarded:
Flying High Punch: 500 points
Jumping High Punch: 2000 points
Mid-Level Punch: 500 points
Low Punch: 700 points
Crouching Mid-Level Punch: 900 points
Flying High Kick: 600 points
Jumping High Kick: 2000 points
Mid-Level Kick: 500 points
Low Kick: 700 points
Lying Down High Kick: 900 points
At the end of each stage, you will receive bonus points by adding your remaining energy x 10 to your score. If you didn't lose any energy on any of the stages one through eight, you get an additional 'Perfect' bonus of that stage number x 10000 points.
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