Yie Ar Kung Fu - Commodore 64 - longplay (2 loops)

Subscribers:
3,710
Published on ● Video Link: https://www.youtube.com/watch?v=eUTxCBx7-9w



Game:
Duration: 10:48
90 views
6


Pole is an annoying opponent, as he has the habit of releasing a whole series of blows against which you cannot do much. But he is easy to defeat if you lure him with many quickly done "leg sweeps" and then give him a few "angle kicks" in close combat.
Blues Kind of the mirror image of the main hero Oolong. Blues can do everything that Oolong can do and this even much faster. He is the final opponent, if he is defeated the tournament starts again with Buchu.
Allegedly, the character "Blues" has its name from "Bruce" Lee - pronounced with a Japanese accent.

In comparison to the original arcade game only the fighter Feedle is missing on the Commodore 64. He has the ability to reproduce himselt to confuse the opponent. This would have been hard to do with the resources of the C64.

The music in the title screen is Martin Galway's interpretation of the piece "Magnetic Fields #4" by Jean Michel Jarre (you can hear a piece of it from 8:19).
It is quite possible that the excellent live version of the piece on the double album "Concerts in China" inspired him to use the track as a title tune for a Far Eastern fighting game.

As usual many many many many many thanks to the C64 master, minotaurus! Hurrayyyy
Here some notes from him:
in the first I try to show opponents moves, as many moves as possible.
In the 2nd loop, i show some working strategies (doing a perfect for every opponent)
Blues, the "final boss" is unpredictable in his moves, so achieve a perfect is almost randomly..

This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

If you want to contribute please let me know!







Tags:
Yie Ar Kung Fu longplay commodore
Yie Ar Kung Fu c64 longplay
Yie Ar Kung Fu commodore 64
Yie Ar Kung Fu