You can't throw things!! - Divekick - MultiSingle Player
Divekick and Shared Controls! Its a one-off! We check out a game with two controls, so its one to each of us! Then, we get bored and just fight each other! Watch us fail at simple tasks!
MultiSingle Player is a series in which TimeTraveller and Kamica attempt to play games together, except one is in control of the mouse, the other is in control of the keyboard.
Follow us on Facebook: https://www.facebook.com/Channel404/
Follow us on Twitter: https://twitter.com/Channel_404
Divekick is a comedic parody of fighting game motifs and contains many humorous references to games (especially those in the Street Fighter franchise) as well as inside jokes from within the competitive fighting game community. Unlike most fighting games which are played using many buttons for many different kinds of movement and attacks, Divekick is played using only two buttons, Dive and Kick. Pressing Dive causes the character to perform a vertical jump, with each character having different jump height and speed. After Diving, the player can do a Kick (with a different angle for each character). Pressing Kick while standing performs a backward evasive hop for most characters (called a "kickback"). Using these moves is the only way to move, evade, attack, and dodge. Each character also possesses two unique special moves, activated by pressing both buttons at once; one used on the ground, and one used in the air. The game features a health bar for each player, but it is only there for humorous and stylistic purposes, as the round is lost after being hit only once (though the game will randomly give out Perfects, even on a Double KO). Performing a divekick fills a meter that can be used to activate "Kick Factor", a reference to the "X-Factor" mechanic in Ultimate Marvel vs. Capcom 3. It can be activated by Kicking when the meter is full, giving the player a temporary speed boost and a slightly more advantageous kicking angle. Some characters also gain special properties, such as invulnerability, while in Kick Factor.
If a player wins a round by kicking an opponent directly in the head, called a "Head Shot" in reference to first-person shooters, that player will be considered "Concussed." A Concussion empties the player's Kick Factor meter and reduces their character's speed and jump height for a few seconds at the beginning of the next round. Kick Factor meter cannot be regained until Concussion ends.
Before each match, the players are allowed to choose a gem, a parody of Street Fighter X Tekken's gems. There are four different gems, each with a different special effect such as increasing kick speed or increasing Kick Meter gain. The beta version of the game included an unselectable "DLC" gem which would drastically buff the character if it were available, parodying Capcom's controversial strategy of forcing users to pay for additional DLC that is already written onto the game disc.
The game includes a mechanic known as "Hold the Line" to reduce the potential of draws due to the timer expiring. In the final seconds of the round a vertical red line will appear in the center of the stage, and if the timer runs out, the character who is closest to the line will be declared the winner. If both players are of equal distance to the line, the god of Divekicking's giant foot will crush both players, taking away whatever meter they have, and a draw will be declared.
Other Videos By Channel 404: Skill Not Found
Other Statistics
Divekick Statistics For Channel 404: Skill Not Found
Channel 404: Skill Not Found presently has 27 views for Divekick across 1 video, and less than an hour worth of Divekick videos were uploaded to his channel. This is less than 0.15% of the total video content that Channel 404: Skill Not Found has uploaded to YouTube.