Your Game is None of Your Business | Randall Robbins

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Published on ● Video Link: https://www.youtube.com/watch?v=2R-McGDBwZI



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Delivered at Casual Connect USA 2016. How can you validate if your game is worth playing before you write a single line of code? How can you get people to sign up to play your game before a demo is even ready? How many units do you need to ship in order to pay for the initial development of your next game? How many signups do you need this month? The purpose of this talk is to take a step back and view the “Business” as being your product, not the game.
To download slides: http://bit.ly/2dsfuZw







Tags:
Casual Connect
Casual Connect USA
Casual Connect USA 2016
Randall Robbins
CAPM
IGDA-Austin
business
game developers
revenue
business of games