Yuzu Early Access 2373 Metroid Dread VULKAN INTEL i3 10100F rx 570 descarga directa yuzu ultima ver
Metroid Dread es un videojuego de acción-aventura de 2021 de la serie Metroid, desarrollado por MercurySteam en colaboración con la filial Nintendo EPD y publicado por Nintendo para la consola Nintendo Switch. Es la quinta entrega en dos dimensiones de la serie y la primera en utilizar gráficos en alta definición.
SETUP:
INTEL i3 10100F
Tarjeta Madre: ASUS TUF Gaming B460M-Plus WiFi 6 LGA1200
cpu cooler: STOCK
2dimm X 8G RAM BALLISTIX 2666G DDR4
video: RX 570 / 4gb ddr5
Disco duro SSD pny 256gigas principal y
seagate 2 teras secundario
3er disco 500 gigas WD blue
4to disco 4 teras WD purple
5to disco 1 tera WD blue
Sonido: Asus Xonar DX 7.1 PCIe
Windows 10 pro.
grabado usando RADEON RELIVE Software, drivers:
Non-WHQL-Radeon-Software-Adrenalin-2020-21.11.2
Win10-Win11-64Bit-Nov11
juegos en un ssd sata
PERDIDA entre 3-5 fps por grabar con RELIVE
y algunos bajones de fps.
si quieres hacer alguna donacion al canal puedes hacerlo por medio de gift card a mi correo:
pedro_cardenas79@hotmail.com
gracias.
si la descarga va lenta usa Internet Download Manager
Download Yuzu Early Access 2373:
https://github.com/pineappleEA/pineapple-src/releases/download/EA-2373/Windows-Yuzu-EA-2373.7z
Download Yuzu Early Access 2370:
https://github.com/pineappleEA/pineapple-src/releases/download/EA-2370/Windows-Yuzu-EA-2370.7z
Changelog 2373
- PR-7670 gpu: Add shut down method to synchronize threads before destruction
- PR-7636 core:hle:service:nvflinger Implement few type in bufferqueue query method.
• Used by Hades
- PR-7610 Add support for linking against system Opus.
Changelog 2370
- update PR-7251 ShaderDecompiler: Add a debug option to dump the game's shaders.
• minor change
Changelog 2369
- PR-7668 gpu: Use std::stop_token in WaitFence for VSync thread.
• Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
Changelog 2368
- PR-7664 core/hid: Add fallback to fullkey controllers.
• Fullkey controllers fallback to pro controllers in real HW. We currently don't do that. To avoid this issue we reconnect the controller as Pro controller to avoid having to open the config window.
- PR-7663 controller_applet: Only populate supported controllers.
• There is no need to display all controller types if game only allows a few.
- PR-7662 yuzu: Fix UI elements not updating correctly.
• Some UI elements like stop/start or configure current game weren't disabled after a game was stopped. To fix this we update the emulation_running flag just after stopping the emu_thread.
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