Yuzu Early Access 3940 Super Mario Bros. Wonder i3 10100F RX 570 SETUP JUGABLE AL 100% SIN PARCHES
La siguiente evolución de las aventuras de Mario
¡El estilo de juego clásico de los juegos de Mario será toda una locura con la adición de la Flor Maravilla en el juego Super Mario Bros. Wonder! Estos revolucionarios objetos activarán espectaculares momentos que tendrás que ver para creer. ¡Mira cómo las tuberías cobran vida, siembra el caos como una inmensa bola con picos y mucho más!
SETUP:
INTEL i3 10100F
Tarjeta Madre: ASUS TUF Gaming B460M-Plus WiFi 6 LGA1200
cpu cooler: STOCK
2dimm X 8G RAM BALLISTIX 2666G DDR4
video: RX 570 / 4gb ddr5
Disco duro SSD pny 256gigas principal y
seagate 2 teras secundario
3er disco 500 gigas WD blue
4to disco 4 teras WD purple
5to disco 1 tera WD blue
Sonido: Asus Xonar DX 7.1 PCIe
Windows 10 pro.
grabado usando RADEON RELIVE Software, drivers:
WHQL-AMD-Software-Adrenalin-Edition
23.9.2-Win10-Win11
PERDIDA entre 2-3 fps por grabar con RELIVE
y algunos bajones de fps.
si la descarga va lenta usa Internet Download Manager
3940:
- PR-11827 nvnflinger: fix reporting and freeing of preallocated buffers
- PR-11825 kernel: fix incorrect calculation of used non system memory value
• Fixes boot crash on Super Mario Bros Wonder
- update PR-11806 renderer_vulkan: add locks to avoid scheduler flushes from CPU
- update PR-11748 kernel: update for 17.0.0
3939:
- PR-11822 service: mii: Create random mii with name
- PR-11789 Manually robust on Maxwell and earlier
3938:
- PR-11810 general: fix build failure on clang 17
- PR-11806 renderer_vulkan: add locks to avoid scheduler flushes from CPU
- PR-11795 Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
- PR-11794 input_common: udp: Avoid crash when trying to map motion before client is ready
- PR-11791 service: hle: Allow to access read buffer A and X directly
- PR-11788 [crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
- PR-11786 host1x/codecs: enable CUDA on Linux
- PR-11780 qt: add network components when using discord
- PR-11779 yuzu: Improve behavior when clicking on controller box in Control configuration
- PR-11159 Enable to use controller to close a game
- update PR-11775 Implement vertex array first and subsequent draws
- update PR-11778 audio: fix shutdown deadlock in audio renderer
- update PR-11774 fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
- update PR-11747 Small things
- update PR-11653 service: acc: Implement functions needed for profile select
- update PR-11349 video_core: Fix moltenvk crash on macos
- remove PR-11762 Revert "Merge pull request PR-11743 from Squall-Leonhart/IFREMOVED"
3932:
- PR-11778 audio: fix shutdown deadlock in audio renderer
- PR-11775 Implement vertex array first and subsequent draws
- PR-11774 fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
- PR-11773 android: Fix incorrect assumption for driver installation validation
- PR-11772 common/polyfill_thread: use std::forward where appropriate, qualify std::move calls
- PR-11767 android: Update dependencies
- PR-11749 Improvement in Directory Path Detection for Shortcuts
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