Yuzu Early Access 4015 + changelog Super Smash Bros. Ultimate LOS 82 PERSONAJES y 115 ESCENARIOS
Super Smash Bros. Ultimate es un videojuego de lucha crossover de la serie Super Smash Bros. desarrollada por Bandai Namco Games y Sora Ltd. y publicado por Nintendo. Este salió a la venta para Nintendo Switch a nivel mundial el 7 de diciembre de 2018.
SETUP:
INTEL i3 10100F
Tarjeta Madre: ASUS TUF Gaming B460M-Plus WiFi 6 LGA1200
cpu cooler: STOCK
2dimm X 8G RAM BALLISTIX 2666G DDR4
video: RX 570 / 4gb ddr5
Disco duro SSD 512 gigas principal y
seagate 2 teras HDD secundario
3er disco ssd 2teras
4to disco 4 teras WD purple
5to disco 2 teras WD blue
6to disco M.2 * 1 tera
7timo disco ssd 1 tera
Windows 10 pro.
grabado usando RADEON RELIVE Software, drivers:
WHQL-AMD-Software-Adrenalin-Edition
23.11.1 Win10-Win11
PERDIDA entre 2-3 fps por grabar con RELIVE
y algunos bajones de fps.
si la descarga va lenta usa Internet Download Manager
4015:
- PR-12333 service: hid: Improve CreateAppletResource implementation and free resources
- PR-12331 vi: fix confusion between closing and destroying layers
- PR-12328 core: Use single instance of profile manager
- PR-12327 sm:: fix tipc deserialization
- update PR-12322 fs: don't enumerate hidden savedata size file
- update PR-12321 ro: add separate ro service
- update PR-12317 kernel: fix single core
- update PR-12304 nvnflinger: mark buffer as acquired when acquired
4014:
- PR-12325 settings: Clearer NCE error messages
- PR-12323 fbshare: set external format correctly
- PR-12322 fs: don't enumerate hidden savedata size file
- PR-12321 ro: add separate ro service
• This fixes one of the startup crashes in Portal 2
- PR-12299 kernel: implement light IPC
• Fixes another startup crash in Portal 2
- update PR-12296 kernel: implement remaining IPC syscalls
4013:
- PR-12325 settings: Clearer NCE error messages
- PR-12320 debug: fix reading of module names
- PR-12319 android: Listen for directory selection in viewmodel
- PR-12318 settings: Enable NCE by default on capable systems
- PR-12317 kernel: fix single core
- PR-12184 Make system settings persistent across boots
- update PR-12289 service: hid: Introduce proper AppletResource emulation
4012:
- PR-12299 kernel: implement light IPC
- PR-12296 kernel: implement remaining IPC syscalls
4011:
- update PR-12274 renderer_vulkan: do not recreate swapchain for srgb
- update PR-12208 romfs: optimize parsing and building
4010:
- PR-12304 nvnflinger: mark buffer as acquired when acquired
- PR-12292 dist: add udev rule to enable user hidraw access
- PR-12289 service: hid: Introduce proper AppletResource emulation
- PR-11214 codec: Update to use av frame flags
- update PR-12236 core: refactor emulated cpu core activation
4008:
- PR-12283 frontend_common: Use optional for language default
4007:
- PR-12271 nce: fix pre-text patch for single modules
- update PR-12236 core: refactor emulated cpu core activation
4006:
- PR-12195 Shaders: Stub Cbuf accesses for UBO bindings exceeding host device limits
- PR-12274 renderer_vulkan: do not recreate swapchain for srgb
- PR-12208 romfs: optimize parsing and building
- update PR-12263 file_sys: handle null romfs
- update PR-12235 renderer_vulkan: adjust window origin and swizzle independently
- update PR-12196 GLSL: Use known cbuf sizes when possible
- update PR-12094 gl_buffer_cache: Batch vertex/tfb buffer binding
4004:
- PR-12263 file_sys: handle null romfs
- PR-12261 texture_cache: use pedantic type names
- PR-12260 android: Don't reload filesystem on update install
- PR-12259 host_memory: unbreak build on FreeBSD x86_64
- PR-12196 GLSL: Use known cbuf sizes when possible
- update PR-12256 vk_blit_screen: Use correct format for fxaa renderpass
4003:
- PR-12256 vk_blit_screen: Use correct format for fxaa renderpass
- PR-12255 service: nfc: Don't tag amiibos as corrupted if they are loaded as read only
4002:
- PR-12243 Update translations (2023-12-01)
- PR-12236 core: refactor emulated cpu core activation
- PR-12094 gl_buffer_cache: Batch vertex/tfb buffer binding
- update PR-12056 OpenGL: Implement async downloads in buffer and texture caches
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