Yuzu Early Access 4040 + changelog * MEGA MAN LEGACY COLLECTION 1 & 2 * INTEL i3 10100F RX 570
¡Disfruta de todo el catálogo del Mega Man clásico! Juega como el bombardero azul en 6 aventuras originales de 8 bits con Mega Man Legacy Collection, que incluye Mega Man 1, 2, 3, 4, 5 y 6. En Mega Man Legacy Collection 2, la aventura continúa con la evolución y retroevolución de la serie con Mega Man 7, 8, 9 y 10. Estas colecciones están llenas de contenido adicional, desde contrarrelojes y retos, a un reproductor de música y una completa galería de raras ilustraciones.
SETUP:
INTEL i3 10100F
Tarjeta Madre: ASUS TUF Gaming B460M-Plus WiFi 6 LGA1200
cpu cooler: STOCK
2dimm X 8G RAM BALLISTIX 2666G DDR4
video: RX 570 / 4gb ddr5
Disco duro SSD 512 gigas principal y
seagate 2 teras HDD secundario
3er disco ssd 2teras
4to disco 4 teras WD purple
5to disco 2 teras WD blue
6to disco M.2 * 1 tera
7timo disco ssd 1 tera
Windows 10 pro.
grabado usando RADEON RELIVE Software, drivers:
WHQL-AMD-Software-Adrenalin-Edition
23.11.1 Win10-Win11
PERDIDA entre 2-3 fps por grabar con RELIVE
y algunos bajones de fps.
si la descarga va lenta usa Internet Download Manager
4040:
- PR-12527 Report more SDL errors
- PR-12521 Fix Wayland appId
- PR-12520 android: Small settings tweaks
- PR-12518 android: Migrate remaining settings to ini
- PR-12513 jit: use code memory handles correctly
- PR-12509 k_capabilities: simplify KTrace map skip logic
- PR-12501 ips_layer: prevent out of bounds access with offset exceeding module size
- PR-12486 actions: android: Build relWithDebInfo on main repo
- remove PR-12499 Rework time services
4039:
- PR-12499 Rework time services
- PR-12437 OpenGL: Fixes and workaround updates for AMD
- update PR-12479 video_core: Fix buffer_row_length for linear compressed textures
4037:
- PR-12487 shader_recompiler: use default value for clip distances array
- update PR-12479 video_core: Fix buffer_row_length for linear compressed textures
4036:
- PR-12479 video_core: Fix buffer_row_length for linear compressed textures
- PR-12472 Port citra-emu/citra7239: "common: Miscellaneous cleanups"
- PR-12471 Port citra-emu/citra7146: "assert/logging: Stop the logging thread and flush the backends before crashing"
- PR-12466 core: track separate heap allocation for linux
- PR-12465 service: fetch objects from the client handle table
- PR-12455 kernel: use simple mutex for object list container
- PR-12454 core_timing: minor refactors
- PR-12449 renderer_vulkan: skip SetObjectNameEXT on unsupported driver
- PR-12448 renderer_vulkan: demote format assert to error log
- update PR-12467 Revert " shader_recompiler: use minimal clip distance array "
- update PR-12415 gl_rasterizer: Implement DrawTransformFeedback macro
4034:
- PR-12467 Revert " shader_recompiler: use minimal clip distance array "
4033:
- PR-12452 Texture Cache: Speedup texture views invalidation
This should fix the slowdowns in Pikmin 4
- PR-12394 general: properly support multiple memory instances
4032:
- PR-12415 gl_rasterizer: Implement DrawTransformFeedback macro
• Fixes particles in XC3
- update PR-12435 shader_recompiler: ensure derivatives for textureGrad are f32
- update PR-12432 shader_recompiler: use float image operations on load/store when required
- update PR-12412 OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
- update PR-12410 renderer_vulkan: don't pass null view when nullDescriptor is not supported