Zatch Bell! Mamodo Fury: Song Loader Code and MORE Updates

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This update adds a couple of small extras to enhance the game even further.
It also fixes audio sync in a few of the story mode cutscenes that still played incorrectly.

One of these changes is a way to load a unique music track per-story mode level. It effectively adds new music without replacing existing tracks.
I use music from the GBA games as placeholders. The music patch currently only works by exploiting nintendont (a Wii/WiiU GC loader) Dolphin will not work at this time. Separate codes can be used for Dolphin but enabling all of them will hit the memory limit.

DL patch (557 MB): https://www.mediafire.com/file/aiawlgwt2d9hpz8/ZATCHMF_MORE.xdelta
Codesets: https://www.mediafire.com/file/xc3rk6joonbj6w6/ZATCHMF_codes.7z

Nintendont is not required but may be preferred if you want to enable every major code at once. I'm providing an xdelta patch this time. An unmodified 1:1 copy of the game is required to apply the patch. In the 2nd link you'll find a Dolphin .ini which comes with a patch for switching to the Japanese audio, you'll also find a modified nintendont build required for real Wii/WiiU support.







Tags:
Konjiki no Gash!!
Mamodo Battles
Wii
GameCube
PS2
2006
sonic
modding
models
stages



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