Zelda: BOTW Dynamic Resolution Scaling
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Published on ● Video Link: https://www.youtube.com/watch?v=FDjY3BpGQec
An example of The Legend of Zelda : Breath of the Wild's dynamic resolution scaling feature, which adjusts the render resolution of the game depending on the workload, in order to keep a steady framerate.
The flicker you see is the game adjusting it's resolution on the fly.
This footage is from the Wii U version of the game. No, I don't have a capture card, so I couldn't record the footage in a better way :v
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