Zelda Gamekit Build 0.6 (Construct 2)
Main thread:
https://www.scirra.com/forum/zelda-gamekit-wip_t169296
Something that I've been working on for more than two weeks, a Zelda gamekit/engine based off of specifically A Link to the Past, all built in the game maker Construct 2 r221, which runs in HTML5 Canvas.
This is the sixth build so far, so what's new? Let's see:
*Sliding against diagonal slopes and ledge jumping
*working passing over/under bridges, including proper solid collision depending on which side
*Signs now dynamically position (adjustment offsets aside) and have proper appearance including fonts
*Blocks now behave better, will not budge against walls or other blocks, and move one tile (16 pixels) per move.
*Switches are now less sensitive and will not accidentally trigger from overlapping sprites
*Further basic combat implemented, including knockback, killing enemies, and damage.
*Lifting and throwing objects implemented, with pots as example.
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