Zelda Gamekit Build 0.6 (Construct 2)

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https://www.scirra.com/forum/zelda-gamekit-wip_t169296

Something that I've been working on for more than two weeks, a Zelda gamekit/engine based off of specifically A Link to the Past, all built in the game maker Construct 2 r221, which runs in HTML5 Canvas.

This is the sixth build so far, so what's new? Let's see:
*Sliding against diagonal slopes and ledge jumping
*working passing over/under bridges, including proper solid collision depending on which side
*Signs now dynamically position (adjustment offsets aside) and have proper appearance including fonts
*Blocks now behave better, will not budge against walls or other blocks, and move one tile (16 pixels) per move.
*Switches are now less sensitive and will not accidentally trigger from overlapping sprites
*Further basic combat implemented, including knockback, killing enemies, and damage.
*Lifting and throwing objects implemented, with pots as example.







Tags:
the legend of zelda
link
zelda
the legend
gamekit
system development kit
SDK
A Link to the Past
Hyrule Castle
Green Soldier
Construct 2
r221
template
SNES
ledge
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jumping
slide
sliding
diagonal
slope
slopes
ledges
bridge
over
under
sign
return of ganon
textbox
font
dialog
text
block
push
switch
key
trigger
chest
bomb
lantern
lamp
combat
knockback
damage
animation
hitbox
collision
lift
throw
pot
carry
carrying
puzzle