Zelda Phantom Hourglass (Test, Prototype) Speed Run finale

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This is final segment of the whole game.
This part shows all 3 boss battles, the ending will be the next video.
I made a really good attempt to defeat the last 3 bosses without saving in between after battles.
Bellum's first match is the longest of the 3 and you need to be alert at all times.
Bellum's second match is the shortest of the 3 and I managed to be lucky on this one.
Bellum's final battle isn't too long and I pulled it off well despite having 3 small errors.

Boss Stats:

NOTE: All calculations are the same as the first sword you used since the beginning of game, since this battle you use a different sword and isn't possible to use the old sword.

The 1st Bellum Battle in the pool.
Number of Slash/Stab Attacks:

15 hits of Slash/Stab Attacks = 150 HP.
55HP he reacts to go away, best damaging way is 3 jumps, Spin = 65
But I do 5 jumps on the first 2 and usually a double hit spin/ single hit spin + stab/slash.

Bellum Floor 1 5 eyes. No rotation attack in this one.

1st Bellum Battle in pool. second time
Number of Slash/Stab attacks:
Again 150 hp.

Bellum Floor 1 again. It rotates anti-clockwise 2 tiles per turn. Up to 4 turns after destroying 3 out of 5 eyes.

Bellum Floor 2 : It rotates anti-clockwise 2 tiles per turn. Up to 4 turns after destroying 2 out of 5 eyes (so expect this to happen twice).

1st Bellum Time Freeze
Number of Normal attacks.

400 HP. (20 Spins).

I do a double hit spin 3 times then I constantly perform jump attacks and in the last 30 Phantom freeze time seconds I perform another double hit spin.
Jump attacks don't change the spin counter so it's best to perform the 4th double hit spin last.


The second boss battle I can't really tell much about this one, it's unique and all I can say is that you can defeat the boss quicker if you destroy one side of the ship in the first visit (I.e. Right then Left -- destroy all of the left side ones then finish off the right ones).

Final Bellum
Eye weak spot:

50 Slash/Stabs= 500HP.

3 cycles = At least over 165 DP per cycle!!
Sounds hard but not really, activate the time freeze when the eye is opened and perform 3 double spin hits = 120 DP so far, then continue performing Slash/Stab or luckily enough Jump attacks until you have 30 freeze time seconds to perform the last double hit spin. That amount can be around over 200 DP.

After dealing around 350-400+ of Damage he performs a spin attack, the quickest way to end is to avoid it and not counter it by spinning back.







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