Zero Caliber VR - Prison Break - Solo & Hard Difficulty - 4k/90fps Source + Virtual walls for scale

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Published on ● Video Link: https://www.youtube.com/watch?v=5AtZh1RYY38



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Duration: 28:23
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3


Loving this game so much. Zero Caliber VR, even in EA stage, is rocking so good.
And It shows how amazing is to play FPS in VR !!

I decided to update my previous video to record this one using the original VR source of 4k/90fps/3D/Right Eye. Now you can see perfectly all sights in shots.

Even if the video on Youtube will be in 4K/60fps/2D, it will still help to show how good VR FPS games evolve from the old Mouse-aiming gameplay.

I was playing a lot, so my pulse is not the best at some points.
But this is exactly how it's more realistic to aim on VR games.

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Details to check in the video:

1 - Blue Chaperone walls are 2 Mts (6.5ft) high, those are recorded so you can see the scale of the game world vs my standing real world limits with them.
The entire game is in real scale around me !
2 - FPS-VR appears only when starting the video to showcase the source statistics.
3 - In VR, aiming requires good pulse and calm positioning to place good shots. Therefore you can see clearly my pulse and how I nail good shots, or miss some others.
4 - I use the same gun but with 2 different sights for different distances.
I also have a good anti-bullet vest to sustain some damage and try to not fall during the mission as previous video.
But it is still difficult at some situations :(
Even if the AI is not fully developed yet, on HARD difficulty they tend to place good shots very fast once they see the player.
5 - Between the Right eye recording, the chaperone walls and my real movements when crouching/aiming/reloading you can see clearly how this is an entire evolved VR gameplay from the traditional Flat2D-Mouse Aim-FPS.
In Non-VR FPS all those actions are just Pre-scripted animations.
You have the same reloads, same crouching move, the gun is STUCK "magically-still" in front of the player, you cannot throw grenades for real, etc. In VR every move is a natural move.
6 - Even if you know is a game, you will get real scary situations as you will see enemies in real scale on VR. IE: I wasn't expecting one there at 09:44. That was a "1 second scare" reaction.

CHEERS!







Other Statistics

Zero Caliber VR Statistics For Michelangelo Draconis

At present, Michelangelo Draconis has 4,100 views spread across 5 videos for Zero Caliber VR, and close to 3 hours worth of content for Zero Caliber VR published on his channel. This is 3.86% of the total watchable video on Michelangelo Draconis's YouTube channel.