Zhenwu Temple | "Wuchang: Fallen Feathers" [EP15]

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I suspect this particular area will divide people, being multi-tiered and looping back and over itself quite a lot. Personally I thought there was plenty of variety here — and a couple of jumpscare moments — but I can see how it might grate on people.

Still, I think level design is what this game really has going for it, so I'm clearly biased.

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Everyone knows I love souls games. Everyone knows I'm bad at souls games.

And as with all souls games, I'm sure a lot of people will hate my critique on this one. As always with this type of content, unconstructive comments will just be deleted.

I have very mixed thoughts on Wuchang. I like many of the ideas, but the execution often leaves a lot to be desired.

Timestamps provided to get you to where you want to go.

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00:00:00 - Intro
00:01:15 - The Temple Path
00:05:20 - Main Rebel Camp
00:19:41 - Zhenwu Temple
00:23:09 - Shrine
00:34:59 - Courtyard
01:00:10 - Shortcut Jumpscare Get
01:09:30 - South General - Liu Wenxiu (BOSS)
01:21:07 - Post Boss Exploration
01:42:51 - Invisible Path

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ABOUT THE GAME

WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.

https://store.steampowered.com/app/2277560/WUCHANG_Fallen_Feathers/

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#wuchangfallenfeathers #soulslike #letsplay




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