Zool 2 (Amiga AGA) 50FPS longplay
This is a tool-assisted playthrough on hard difficulty using savestates between levels.
Added parallax graphics is the most obvious difference between this AGA version and the ECS/OCS version. HUD is changed to worse in the AGA version, health bars are just barely visible. I like this sequel better than Zool 1. Level and graphic designs are more interesting. This one is more challenging and extra challenge is welcome. However, there are some problems with the controls. Excessive sliding effect on all surfaces makes the character hard to control and increases frustration.
Level can't be exited before the item counter at HUD reaches %99 when playing on hard difficulty. This becomes a major pain especially in the last level, because it seems like there isn't enough items in that level and some time needs to be spent collecting items dropped by random enemies. Arkanoid type bonus levels are lame and I didn't even bother trying these after playing the first one for a little while. Easy extra lives could be harvested there.
1.Swan Lake (03:45)
2.Bulberry Hill (14:34)
3.Tooting Common (25:52)
4.Snaking Pass (43:40)
5.Mount Ices (56:38)
6.Mental Blockage (1:09:03)
Developer: The Warp Factory
Publisher: Gremlin (1993)
http://www.lemonamiga.com/games/details.php?id=2514
http://hol.abime.net/1637
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