ZQuest (Zelda Classic editor) tutorial - part 15
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This is the first really complex part. Here I sort of stray from the standard NES-style capabilities and get into the weirder stuff. If you keep an open mind to exactly how the program works, making stuff like this where you kind of break the rules becomes second nature. Learning how to exploit stuff is an important skill for more advanced quests. So here we learn...
- What a pit warp is
- How to set up more than one tile warp on a screen
- A brief explanation of layers
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ZQuest
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Classic
quest
editor
tutorial
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