Arnaud Spiwack

Arnaud Spiwack

Views:
1,426
Subscribers:
29
Videos:
78
Duration:
8:03:35:35

Arnaud Spiwack is a YouTube channel which has 29 subscribers, with his content totaling approximately 1.43 thousand views views across 78 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UC1J0yq5gCrL6hAODvn67nYg





Top 100 Most Liked Videos by Arnaud Spiwack


Video TitleRatingCategoryGame
1.How does compression work? (Livecoding in Haskell)7
2.Steamworld dig any% unspeedrun3SteamWorld Dig
3.Randomizer engine | Generalising to datalog: Relational Algebra to SAT | FP | Ocaml2
4.Arnaud Spiwack's PhD defence2
5.Octopath traveler | Alfyn glitched single story in 54:272Octopath Traveler
6.PCPCP #8 | Let's play Grim Fandango (part 1)1Let's PlayGrim Fandango Remastered
7.Experimenting a proof-assistant design based on refinement types: basic proofs | FP | Haskell1
8.Experimenting a proof-assistant design based on refinement types: a lispy syntax for tactics1
9.Proof assistant detour: let's write a supercompiler (part 3) | FP | Haskell1
10.Experimenting a proof-assistant: let's play with lsp and and repay some technical debt |FP | Haskell1
11.Experimenting a proof-assistant design based on refinement types: shadowing & type-checking tactics1
12.Octopath Traveler: All jobs in 1:52:570Octopath Traveler
13.PCPCP #10 | Let's play Grim Fandango (part 3, Final)0Let's PlayGrim Fandango Remastered
14.PCPCP #5 | Let's play Discworld II: Missing Presumed…!? (part 1)0Let's Play
15.Experimenting a proof-assistant design […]: propositions as terms, for real this time0
16.Experimenting a proof-assistant design based on refinement types: adding interactivity | FP | Haskel0
17.Randomizer engine | Generalising to datalog: handling recursion | FP | Ocaml0
18.Let's Play SteamWorld Quest 100% (well kinda) with Armilly (part 2)0Let's PlaySteamWorld Quest
19.Experimenting a proof-assistant design based on refinement types: let's try to do quotient types0
20.SteamWorld Quest | any% in 3:080SteamWorld Quest
21.Experimenting a proof-assistant design based on refinement types | FP | Haskell0
22.Ori and the Will of the Wisps | Main Quest Order in 1:480Ori and the Will of the Wisps
23.Octopath Traveler II | Galdera speedrun in 2:54:370Octopath Traveler II
24.Final Fantasy VI: Worlds Collide | playing around with music and colours, learnt ancient castle0Final Fantasy VI
25.PCPCP #11 | Let's play Discworld Noir (part 1)0Let's PlayDiscworld Noir
26.Octopath Traveler: Glitched Galdera in 5:09:410Octopath Traveler
27.Let's Play: Octopath Traveler II, the speedrun route (any%) | Part 20Let's PlayOctopath Traveler II
28.Let's Play: Octopath Traveler II, the speedrun route (any%) | Part 10Let's PlayOctopath Traveler II
29.Ori and the Will of the Wisp: randomizer | I'm the keymaster are you the gatekeeper?0Ori and the Will of the Wisps
30.PCPCP #9 | Let's play Grim Fandango (part 2)0Let's PlayGrim Fandango Remastered
31.Octopath Traveler II | Ochette Single Story in 1:02:440Octopath Traveler II
32.PCPCP #3 | Let's play Disworld (part 3, final)0Let's PlayDiscworld
33.PCPCP #7 | Let's play Discworld II: Missing Presumed…!? (part 3, final)0Let's Play
34.PCPCP #4 | Let's play Day of the Tentacle (full game)0Let's PlayDay of the Tentacle
35.PCPCP #12 | Let's play Discworld Noir (part 2)0Let's PlayDiscworld Noir
36.Experimenting a proof-assistant design based on refinement types: refactoring the syntax0
37.Octopath traveler: Cyrus single story in 53:240Octopath Traveler
38.Octopath Traveler II | Ochette's Story (Switch) in 56:170Octopath Traveler II
39.PCPCP #6 | Let's play Discworld II: Missing Presumed…!? (part 2)0Let's Play
40.PCPCP #14 | Let's play Discworld Noir (part 4, final)0Let's PlayDiscworld Noir
41.Final Fantasy VI: Worlds Collide | Standard Ultros Flags0Final Fantasy VI
42.Ori and the will of the wisps | Main Quest Order in 2:16:560Ori and the Will of the Wisps
43.Octopath Traveler | Alfyn Glitched in 54:530Octopath Traveler
44.Where I attempt to fix a Keyboard.io Model 01 on stream0
45.Octopath traveler: all males in 2:32:410Octopath Traveler
46.Ori and the will of the wisps | Main Quest Order in 1:50:570Ori and the Will of the Wisps
47.Octopath Traveler II | Any% (Alrond) in 4:37:060Octopath Traveler II
48.PCPCP #2 | Let's play Disworld (part 2)0Let's PlayDiscworld
49.Final Fantasy VI: Worlds Collide | This was a disaster of a seed, I thought it was fun though1Final Fantasy VI
50.Let's play: Epistory, an RPG where you fight by typing words0Let's PlayEpistory
51.Experimenting a proof-assistant design based on refinement types: tackling implication with focusing0
52.Ori and the Will of the Wisp: randomizer | Is it a plane? No it's Skill Velocity x5 Launch0Ori and the Will of the Wisps
53.Returning to the randomizer engine | Generalising to datalog | FP | Ocaml0
54.PCPCP #1 | Let's play Disworld (part 1)0Let's PlayDiscworld
55.Proof assistant detour: let's write a supercompiler0
56.Let's Play SteamWorld Quest 100% with Armilly (part 1)0Let's PlaySteamWorld Quest
57.Proof assistant detour: let's write a supercompiler (part 2)0
58.Octopath traveler: Cyrus single story in 57:490Octopath Traveler
59.PCPCP #13 | Let's play Discworld Noir (part 3)0Let's PlayDiscworld Noir
60.Experimenting a proof-assistant design based on refinement types: let's prove stuff0
61.Steamworld Quest | ~97%, I guess?0SteamWorld Quest
62.Experimenting a proof-assistant design based on refinement types: refactoring session0
63.Octopath traveler | Glitched Golden Axe in 2:510Octopath Traveler
64.Experimenting a proof-assistant design based on refinement types: where I get side-tracked a little0
65.Experimenting a proof-assistant design based on refinement types: more proofs & tactics | FP | Haske0
66.Final Fantasy VI: Worlds Collide | What you don't write down comes back to haunt you0Final Fantasy VI
67.Let's play Guild of Dunegoneering Ultimate Edition (part 2)0
68.Final Fantasy VI: Worlds Collide | Seed of the Week | Low level seed with tools0Final Fantasy VI
69.Let's play Guild of Dunegoneering Ultimate Edition (part 1)1
70.Final Fantasy VI: Worlds Collide | Standard Ultros Flags | Look at these dapper teachers!0Final Fantasy VI
71.Final Fantasy VI: Worlds Collide | Standard Ultros League | How fortune turns1Final Fantasy VI
72.Final Fantasy VI: Worlds Collide | Seed of the week: Vector0Final Fantasy VI
73.Final Fantasy VI: Worlds Collide | Seed of the week | How MANY paladin shields‽0Final Fantasy VI
74.Final Fantasy VI: Worlds Collide | Standard Ultros | HOW MANY offerings‽‽0Final Fantasy VI
75.Final Fantasy VI: Worlds Collide | Seed of the week: Mog's Lance0Final Fantasy VI
76.Final Fantasy VI: Worlds Collide | Seed of the Week | Fixed level seed… it feels quite different0Final Fantasy VI
77.Let's play Guild of Dunegoneering Ultimate Edition (part 3)0
78.Let's play Guild of Dunegoneering Ultimate Edition (part 3)0