1. | Let's play Guild of Dunegoneering Ultimate Edition (part 3) | 0 | |
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2. | Let's play Guild of Dunegoneering Ultimate Edition (part 1) | 1 | |
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3. | Let's play Guild of Dunegoneering Ultimate Edition (part 2) | 0 | |
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4. | Final Fantasy VI: Worlds Collide | Seed of the Week | Low level seed with tools | 0 | | Final Fantasy VI
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5. | Let's play Guild of Dunegoneering Ultimate Edition (part 3) | 0 | |
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6. | Final Fantasy VI: Worlds Collide | Standard Ultros Flags | Look at these dapper teachers! | 0 | | Final Fantasy VI
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7. | Final Fantasy VI: Worlds Collide | Seed of the Week | Fixed level seed… it feels quite different | 0 | | Final Fantasy VI
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8. | Final Fantasy VI: Worlds Collide | Seed of the week: Vector | 0 | | Final Fantasy VI
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9. | Final Fantasy VI: Worlds Collide | What you don't write down comes back to haunt you | 0 | | Final Fantasy VI
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10. | Final Fantasy VI: Worlds Collide | Standard Ultros League | How fortune turns | 1 | | Final Fantasy VI
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11. | Final Fantasy VI: Worlds Collide | Seed of the week | How MANY paladin shields‽ | 0 | | Final Fantasy VI
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12. | Final Fantasy VI: Worlds Collide | Seed of the week: Mog's Lance | 0 | | Final Fantasy VI
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13. | Final Fantasy VI: Worlds Collide | Standard Ultros | HOW MANY offerings‽‽ | 0 | | Final Fantasy VI
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14. | PCPCP #12 | Let's play Discworld Noir (part 2) | 0 | Let's Play | Discworld Noir
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15. | PCPCP #13 | Let's play Discworld Noir (part 3) | 0 | Let's Play | Discworld Noir
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16. | PCPCP #7 | Let's play Discworld II: Missing Presumed…!? (part 3, final) | 0 | Let's Play |
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17. | PCPCP #11 | Let's play Discworld Noir (part 1) | 0 | Let's Play | Discworld Noir
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18. | PCPCP #10 | Let's play Grim Fandango (part 3, Final) | 0 | Let's Play | Grim Fandango Remastered
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19. | SteamWorld Quest | any% in 3:08 | 0 | | SteamWorld Quest
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20. | PCPCP #6 | Let's play Discworld II: Missing Presumed…!? (part 2) | 0 | Let's Play |
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21. | Steamworld Quest | ~97%, I guess? | 0 | | SteamWorld Quest
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22. | PCPCP #2 | Let's play Disworld (part 2) | 0 | Let's Play | Discworld
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23. | Ori and the Will of the Wisp: randomizer | I'm the keymaster are you the gatekeeper? | 0 | | Ori and the Will of the Wisps
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24. | Let's Play SteamWorld Quest 100% (well kinda) with Armilly (part 2) | 0 | Let's Play | SteamWorld Quest
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25. | PCPCP #5 | Let's play Discworld II: Missing Presumed…!? (part 1) | 0 | Let's Play |
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26. | Octopath traveler | Glitched Golden Axe in 2:51 | 0 | | Octopath Traveler
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27. | Returning to the randomizer engine | Generalising to datalog | FP | Ocaml | 0 | |
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28. | Ori and the Will of the Wisps | Main Quest Order in 1:48 | 0 | | Ori and the Will of the Wisps
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29. | Experimenting a proof-assistant design based on refinement types: let's try to do quotient types | 0 | |
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30. | Experimenting a proof-assistant design based on refinement types: where I get side-tracked a little | 0 | |
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31. | Proof assistant detour: let's write a supercompiler | 0 | |
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32. | Octopath Traveler: Glitched Galdera in 5:09:41 | 0 | | Octopath Traveler
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33. | Ori and the will of the wisps | Main Quest Order in 2:16:56 | 0 | | Ori and the Will of the Wisps
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34. | Experimenting a proof-assistant design based on refinement types: more proofs & tactics | FP | Haske | 0 | |
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35. | Octopath Traveler II | Galdera speedrun in 2:54:37 | 0 | | Octopath Traveler II
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36. | Experimenting a proof-assistant design based on refinement types: refactoring session | 0 | |
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37. | Octopath traveler: all males in 2:32:41 | 0 | | Octopath Traveler
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38. | Experimenting a proof-assistant design based on refinement types: adding interactivity | FP | Haskel | 0 | |
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39. | Final Fantasy VI: Worlds Collide | playing around with music and colours, learnt ancient castle | 0 | | Final Fantasy VI
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40. | PCPCP #14 | Let's play Discworld Noir (part 4, final) | 0 | Let's Play | Discworld Noir
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41. | Let's Play: Octopath Traveler II, the speedrun route (any%) | Part 2 | 0 | Let's Play | Octopath Traveler II
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42. | Experimenting a proof-assistant design based on refinement types: refactoring the syntax | 0 | |
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43. | Let's Play: Octopath Traveler II, the speedrun route (any%) | Part 1 | 0 | Let's Play | Octopath Traveler II
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44. | Octopath Traveler II | Any% (Alrond) in 4:37:06 | 0 | | Octopath Traveler II
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45. | Octopath Traveler | Alfyn Glitched in 54:53 | 0 | | Octopath Traveler
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46. | Octopath traveler: Cyrus single story in 57:49 | 0 | | Octopath Traveler
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47. | PCPCP #3 | Let's play Disworld (part 3, final) | 0 | Let's Play | Discworld
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48. | Let's play: Epistory, an RPG where you fight by typing words | 0 | Let's Play | Epistory
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49. | Ori and the Will of the Wisp: randomizer | Is it a plane? No it's Skill Velocity x5 Launch | 0 | | Ori and the Will of the Wisps
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50. | Experimenting a proof-assistant design based on refinement types: let's prove stuff | 0 | |
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51. | PCPCP #4 | Let's play Day of the Tentacle (full game) | 0 | Let's Play | Day of the Tentacle
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52. | Experimenting a proof-assistant design […]: propositions as terms, for real this time | 0 | |
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53. | Proof assistant detour: let's write a supercompiler (part 2) | 0 | |
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54. | Final Fantasy VI: Worlds Collide | This was a disaster of a seed, I thought it was fun though | 1 | | Final Fantasy VI
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55. | PCPCP #9 | Let's play Grim Fandango (part 2) | 0 | Let's Play | Grim Fandango Remastered
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56. | Octopath Traveler II | Ochette's Story (Switch) in 56:17 | 0 | | Octopath Traveler II
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57. | Octopath Traveler: All jobs in 1:52:57 | 0 | | Octopath Traveler
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58. | PCPCP #1 | Let's play Disworld (part 1) | 0 | Let's Play | Discworld
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59. | Randomizer engine | Generalising to datalog: handling recursion | FP | Ocaml | 0 | |
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60. | Let's Play SteamWorld Quest 100% with Armilly (part 1) | 0 | Let's Play | SteamWorld Quest
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61. | Experimenting a proof-assistant design based on refinement types | FP | Haskell | 0 | |
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62. | Final Fantasy VI: Worlds Collide | Standard Ultros Flags | 0 | | Final Fantasy VI
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63. | Octopath Traveler II | Ochette Single Story in 1:02:44 | 0 | | Octopath Traveler II
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64. | Where I attempt to fix a Keyboard.io Model 01 on stream | 0 | |
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65. | Octopath traveler: Cyrus single story in 53:24 | 0 | | Octopath Traveler
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66. | Ori and the will of the wisps | Main Quest Order in 1:50:57 | 0 | | Ori and the Will of the Wisps
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67. | Experimenting a proof-assistant design based on refinement types: tackling implication with focusing | 0 | |
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68. | Experimenting a proof-assistant design based on refinement types: shadowing & type-checking tactics | 1 | |
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69. | Experimenting a proof-assistant: let's play with lsp and and repay some technical debt |FP | Haskell | 1 | |
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70. | Experimenting a proof-assistant design based on refinement types: basic proofs | FP | Haskell | 1 | |
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71. | Proof assistant detour: let's write a supercompiler (part 3) | FP | Haskell | 1 | |
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72. | Experimenting a proof-assistant design based on refinement types: a lispy syntax for tactics | 1 | |
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73. | PCPCP #8 | Let's play Grim Fandango (part 1) | 1 | Let's Play | Grim Fandango Remastered
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74. | Octopath traveler | Alfyn glitched single story in 54:27 | 2 | | Octopath Traveler
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75. | Arnaud Spiwack's PhD defence | 2 | |
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76. | Randomizer engine | Generalising to datalog: Relational Algebra to SAT | FP | Ocaml | 2 | |
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77. | Steamworld dig any% unspeedrun | 3 | | SteamWorld Dig
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78. | How does compression work? (Livecoding in Haskell) | 7 | |
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