1. | 2 Setting the scene basic elements Part 2 | 0 | |
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2. | 34 Wall Lamp Part 2 | 0 | |
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3. | 3.5 Creating Actors Patterns Part 1 | 0 | |
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4. | 3.6 Creating Actors Patterns Part 2 | 0 | |
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5. | Intro to Unreal Engine Week 1 Lessons for Realtime Artists | 0 | |
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6. | 11SETD~1 | 0 | |
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7. | 7CREAT~1 | 0 | |
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8. | Desktop 2023 04 02 19 23 58 01 | 0 | |
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9. | 35 Adding Doors | 0 | |
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10. | 12 Introduction to the Foliage Tool | 0 | |
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11. | 2.2 Mesh Output Types | 0 | |
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12. | 1.2 Transforming Objects | 0 | |
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13. | 2.8 Creating a Torus | 0 | |
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14. | 4.3 The Polygroups Tool Part 2 | 0 | |
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15. | 1 Introduction | 0 | |
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16. | 4 Creating the top cap | 0 | |
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17. | 3.3 Bake Transforming Objects | 0 | |
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18. | 14 Modeling the wall of the fireplace | 0 | |
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19. | 4.1 Understanding Attributes | 0 | |
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20. | 7 Repositioning Props and Meshes Part 1 | 0 | |
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21. | 7.2 Working with AutoUV | 0 | |
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22. | 4 Creating a hole on the mesh | 0 | |
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23. | 17 Adding Stairs Part 2 | 0 | |
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24. | 27 Hanging Lamp Part 2 | 0 | |
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25. | 4.4 Editing Materials | 0 | |
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26. | 43 Add Materials to Lamps Part 2 | 0 | |
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27. | 1ASSEM~1 | 0 | |
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28. | 15SETT~1 | 0 | |
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29. | 2 Creating shapes | 0 | |
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30. | 7.3 UV Unwrapping | 0 | |
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31. | 3 Creating the cap | 0 | |
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32. | 26 Hanging Lamp Part 1 | 0 | |
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33. | 1.3 Using Perspectives | 0 | |
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34. | 5.2 Using the Polygroups Part 2 | 0 | |
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35. | 10 Extrude path | 0 | |
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36. | 24 Modeling Window's Frame | 0 | |
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37. | 4 Transform and pivot | 0 | |
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38. | 2.10 Creating Planes and Stairs | 0 | |
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39. | 5 Creating the opening of the cap | 0 | |
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40. | 40 Adding Material to Stairs Part 3 | 0 | |
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41. | 2.9 Fast Modeling with CubeGrid | 0 | |
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42. | 8 Painting the Landscape | 0 | |
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43. | 8 Export your 3d model | 0 | |
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44. | 30 Hanging Lamp Part 5 | 0 | |
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45. | 5 Convert the 3d model and apply materials | 0 | |
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46. | 2 Introduction to Sequencer and Animating Cameras | 0 | |
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47. | 14 Lighting Basics in Unreal Engine | 0 | |
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48. | 7 Creating ladder holders | 0 | |
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49. | 2 What You'll Learn in This Course | 0 | |
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50. | 2ASSEM~1 | 0 | |
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51. | Division 2 | 0 | | The Division 2
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52. | 12 Draw splines | 0 | |
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53. | 3 Gathering References | 0 | |
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54. | 5 Color Grading | 0 | |
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55. | #6 God of War / Альвхейм / Прохождение | 0 | | God of War
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56. | 13 Mesh splines | 0 | |
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57. | 3 Additional Lights to Enhance Cinematic View | 0 | |
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58. | 6 Cube Grid | 0 | |
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59. | 2 Lattice | 0 | |
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60. | 4 Introduction to the Movie Render Queue | 0 | |
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61. | 2.1 Modelling Boxes | 0 | |
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62. | 2.3 Converting Meshes | 0 | |
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63. | 2.12 Revolving Path Part 1 | 0 | |
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64. | 2.15 Challenge 1 | 0 | |
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65. | 5.10 Mirroring an Object | 0 | |
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66. | 6.2 Vertex Sculpting | 0 | |
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67. | 3.2 Understanding Mesh Duplication | 0 | |
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68. | 2.14 Splines and Mesh Creation | 0 | |
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69. | 29 Hanging Lamp Part 4 | 0 | |
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70. | 14 Pattern | 0 | |
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71. | 6 Creating the ladder | 0 | |
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72. | 3.4 Transfering and Converting Actors | 0 | |
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73. | 6.4 Smoothing a Sculpture | 0 | |
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74. | 1 Installing Unreal Engine and Downloading the Assets | 0 | |
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75. | 6.8 Deform PolyGroup | 0 | |
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76. | 4 Placing Props Part 1 | 0 | |
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77. | 5 Placing Props Part 2 | 0 | |
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78. | 6.6 Lattice Deformation | 0 | |
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79. | 1 Introduction | 0 | |
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80. | 42 Add Materials to Lamps Part 1 | 0 | |
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81. | 6 Placing Props Part 3 | 0 | |
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82. | 18 Adding Handrails Part 1 | 0 | |
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83. | 38 Adding Material to Stairs Part 1 | 0 | |
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84. | 3.1 Origin Control, Splitting and Merging Actors | 0 | |
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85. | 19 Adding Handrails Part 2 | 0 | |
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86. | 22 Completing Walls Part 1 | 0 | |
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87. | 37 Adding Material to the Windows | 0 | |
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88. | 1 Warp deformer | 0 | |
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89. | 5.8 The Plane Cut Tool | 0 | |
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90. | 23 Completing Walls Part 2 | 0 | |
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91. | 39 Adding Material to Stairs Part 2 | 0 | |
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92. | 6CREAT~1 | 0 | |
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93. | 2 Creating the body of the oil tank | 0 | |
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94. | 1 Setting the scene basic elements Part 1 | 0 | |
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95. | 33 Wall Lamp Part 1 | 0 | |
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96. | 16 The Post Processing Volume | 0 | |
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97. | 7 Modeling a barrel | 0 | |
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98. | 1.4 Adding Brush Actors | 0 | |
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99. | 3 Adding Assets | 0 | |
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100. | 15 Mirror tool | 0 | |
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