201. | Using HELIPADS For LOGISTICAL OVERHAUL! | Prison Architect #39 | 0 | | Prison Architect
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202. | OK... Quick Build Has Limitations! | Prison Architect #3 | 0 | | Prison Architect
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203. | Female Prisoner Penitentiary Planning | Prison Architect #1 | 0 | | Prison Architect
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204. | Introducing: Apartmentcells? (... I Don't Know Anymore!) | Prison Architect #11 | 0 | | Prison Architect
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205. | Steady Improvements | Prison Architect - Gangs #15 | 0 | | Prison Architect
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206. | Making a TOWN INSPIRED PRISON with INDIVIDUAL HOUSES! | Prison Architect #1 | 0 | | Prison Architect
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207. | Fine Dining in the Lockdown Town Restaurant | Prison Architect #5 | 0 | | Prison Architect
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208. | Totally Under Control... Honest! | Prison Architect #38 | 0 | | Prison Architect
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209. | Operation: Increase Capacity | Prison Architect #7 | 0 | | Prison Architect
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210. | 10 Years for Handling Stolen Goods... | Prison Architect #8 | 0 | | Prison Architect
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211. | Bridges & Cells Blocks | Prison Architect #4 | 0 | | Prison Architect
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212. | Shutting Down Power = EASIEST Escapes! | Prison Architect - Future Tech #15 | 0 | | Prison Architect
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213. | The New LUXURY Inmate Internment Solution System! | Prison Architect #2 | 0 | | Prison Architect
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214. | INTAKE! The First... Inmatitizens? | Prison Architect #6 | 0 | | Prison Architect
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215. | Generic Credits Expended! | Prison Architect #6 | 0 | | Prison Architect
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216. | This Neighbourhood is Full of Criminals! | Prison Architect #7 | 0 | | Prison Architect
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217. | Finalizing Expansion & Food Tray Pileup | Prison Architect #10 | 0 | | Prison Architect
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218. | Purposeful Precise Placement Produces Prompt Product Progress | Prison Architect #2 | 0 | | Prison Architect
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219. | Finally! Gang Segregation! | Prison Architect - Gangs #17 | 0 | | Prison Architect
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220. | Making Town-Wide Improvements | Prison Architect #10 | 0 | | Prison Architect
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221. | So I Started Concreting... | Prison Architect #2 | 0 | | Prison Architect
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222. | Rat Infestation & Insulation Install | Prison Architect #8 | 0 | | Prison Architect
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223. | Perfect Storm Implementation (WARNING: Event Overload!) | Prison Architect #11 | 0 | | Prison Architect
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224. | The Future is Now! (Completion) | Prison Architect - Future Tech #13 | 0 | | Prison Architect
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225. | Extreme Testing Initiative | Prison Architect - Future Tech #14 | 0 | | Prison Architect
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226. | Megaprison Save File & 3D Performance Test | Prison Architect #41 | 0 | | Prison Architect
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227. | They Said It Couldn't Be Done! | Prison Architect #19 | 118 | | Prison Architect
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228. | MORE INMATES: New Houses for Sale / Rent | Prison Architect #38 | 123 | | Prison Architect
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229. | Construction + Prison Architect + High Risk #15 = Bricks Are Chockingly Good | 36 | Let's Play | Prison Architect
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230. | DOUBLING the Town Size! | Prison Architect #23 | 162 | | Prison Architect
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231. | Construction + Prison Architect + Low Risk #20 = Back on Track... Maybe? | 45 | Let's Play | Prison Architect
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232. | Construction + Prison Architect + Low Risk #18 = WTF is Still Happening?!? | 45 | Let's Play | Prison Architect
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233. | Hot Water Chip = Construction + Prison Architect [Fallout Vault Mod] #7 | 46 | | Prison Architect
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234. | Construction + Prison Architect + Low Risk #15 = Progress | 49 | Let's Play | Prison Architect
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235. | Construction + Prison Architect + High Risk #14 = Inability to Clone | 51 | Let's Play | Prison Architect
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236. | Construction + Prison Architect + Low Risk #14 = Workmen On Double Time | 52 | Let's Play | Prison Architect
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237. | Construction + Prison Architect + Low Risk #19 = Sentient Knives | 52 | Let's Play | Prison Architect
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238. | Construction + Prison Architect + Low Risk #17 = WTF Happened?!? | 53 | Let's Play | Prison Architect
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239. | Construction + Prison Architect + High Risk #13 = Cell Block B | 55 | Let's Play | Prison Architect
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240. | Can You Taser Teleport Through Multiple Wall Layers? | Prison Architect - Escapes | 150 | | Prison Architect
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241. | Construction + Prison Architect + High Risk #12 = Half-A-Job Guards | 59 | Let's Play | Prison Architect
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242. | Construction + Prison Architect + Low Risk #11 = Still Got Man Flu :( | 60 | Let's Play | Prison Architect
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243. | Construction + Prison Architect + Low Risk #21 = The Impassible Door | 61 | Let's Play | Prison Architect
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244. | Construction + Prison Architect + Low Risk #13 = Charging Morris | 61 | Let's Play | Prison Architect
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245. | Construction + Prison Architect + High Risk #11 = Short & Lag | 62 | Let's Play | Prison Architect
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246. | Construction + Prison Architect #29 = Low Funds | 62 | Let's Play | Prison Architect
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247. | Dweller Arrival = Construction + Prison Architect [Fallout Vault Mod] #5 | 64 | | Prison Architect
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248. | I Almost Didn't Upload This... | Prison Architect - Escapes | 333 | | Prison Architect
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249. | Construction + Prison Architect + Low Risk #12 = Bad Bad Morris! | 66 | Let's Play | Prison Architect
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250. | Construction + Prison Architect + High Risk #10 = Rapid Building | 67 | Let's Play | Prison Architect
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251. | Construction + Prison Architect + Low Risk #9 = Pointless Library | 68 | Let's Play | Prison Architect
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252. | Survival Assessment = Construction + Prison Architect [Fallout Vault Mod] #6 | 69 | | Prison Architect
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253. | Construction + Prison Architect + High Risk #9 = Magical Serving Hatch | 71 | Let's Play | Prison Architect
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254. | Construction + Prison Architect #27 = Lies! | 71 | Let's Play | Prison Architect
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255. | Construction + Prison Architect #28 = TARDIS Bin | 71 | Let's Play | Prison Architect
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256. | Construction + Prison Architect + Alpha 13 #9 = Top Expansion | 71 | Let's Play | Prison Architect
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257. | Generic Gaming Summary 2016 | 71 | | Prison Architect
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258. | Construction + Prison Architect + Low Risk #10 = Cell Block C | 72 | Let's Play | Prison Architect
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259. | Construction + Prison Architect #26 = Calm... | 72 | Let's Play | Prison Architect
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260. | FERRY TERMINAL Grand Opening! | Prison Architect #27 | 134 | | Prison Architect
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261. | Putting the PRISON in PRISON! | Prison Architect #17 | 151 | | Prison Architect
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262. | 3D Tour = Extra + Prison Architect [V 2.0] | 73 | | Prison Architect
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263. | Construction + Prison Architect + Low Risk #16 = Retrofit Begins | 74 | Let's Play | Prison Architect
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264. | Construction + Prison Architect + Alpha 11 #14 = Almost There... | 75 | Let's Play | Prison Architect
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265. | Finishing Touches = Construction + Prison Architect [V 2.0] #11 | 76 | | Prison Architect
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266. | Construction + Prison Architect + Low Risk #7 = Off Topic | 76 | Let's Play | Prison Architect
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267. | Guns'R'Us = Violence + Prison Architect [V 2.0] | 76 | | Prison Architect
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268. | Last Minute Changes! | Prison Architect #18 | 87 | | Prison Architect
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269. | Construction + Prison Architect + High Risk #5 = Pathfinding... NOPE! | 76 | Let's Play | Prison Architect
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270. | Construction + Prison Architect + Alpha 11 #13 = Getting Close | 77 | Let's Play | Prison Architect
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271. | Construction + Prison Architect + Low Risk #8 = Famous Inmates | 77 | Let's Play | Prison Architect
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272. | Construction + Prison Architect + High Risk #6 = Fired Staff | 78 | Let's Play | Prison Architect
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273. | Construction + Prison Architect + High Risk #16 = Jonathan's Story | 78 | Let's Play | Prison Architect
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274. | Scum and Villainy = Construction + Prison Architect Alpha 24 #8 | 78 | Let's Play | Prison Architect
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275. | The Vigilante = Escape + Prison Architect [Version 1.0] | 78 | | Prison Architect
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276. | Northern Expansion Completed! | Prison Architect #15 | 115 | | Prison Architect
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277. | Construction + Prison Architect + High Risk #8 = +Alpha8 | 80 | Let's Play | Prison Architect
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278. | Construction + Prison Architect + High Risk #4 = Steady Progress | 82 | Let's Play | Prison Architect
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279. | When Things go HORRABLY Wrong! | Prison Architect #40 | 119 | | Prison Architect
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280. | Construction + Prison Architect + Alpha 13 #8 = Mirroring | 82 | Let's Play | Prison Architect
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281. | Just Give Me A Break PA! | Prison Architect #17 | 100 | | Prison Architect
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282. | Construction + Prison Architect + High Risk #7 = Orange Guys | 83 | Let's Play | Prison Architect
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283. | Extreme Testing Initiative | Prison Architect #44 | 95 | | Prison Architect
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284. | Construction + Prison Architect #24 = Extension | 86 | Let's Play | Prison Architect
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285. | Questionable Teaching Material = Construction + Prison Architect [V 2.0] #10 | 87 | | Prison Architect
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286. | Aggressive Arsonist = Escape + Prison Architect [Version 1.0] | 88 | | Prison Architect
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287. | Construction + Prison Architect + Alpha 12 #8 = Just In Time! | 88 | Let's Play | Prison Architect
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288. | Construction + Prison Architect + Alpha 11 #12 = Workbench | 88 | Let's Play | Prison Architect
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289. | Extreme Testing Initiative | Prison Architect #9 | 89 | Let's Play | Prison Architect
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290. | Construction + Prison Architect + Low Risk #6 = Clone Everything! | 89 | Let's Play | Prison Architect
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291. | Armed & Operational = Construction + Prison Architect Alpha 24 #9 | 89 | Let's Play | Prison Architect
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292. | Construction + Prison Architect + Alpha 11 #8 = Cash is the Best | 90 | Let's Play | Prison Architect
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293. | Construction + Prison Architect #23 = Lightness Rising | 90 | Let's Play | Prison Architect
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294. | Prison Architect - #4 - Festive Finale - Let's Play / Gameplay / Construction | 90 | Let's Play | Prison Architect
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295. | Will Things Stay Stable With Extra Inmates? | Prison Architect #9 | 161 | | Prison Architect
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296. | New Location BEST in Town? | Prison Architect #32 | 128 | | Prison Architect
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297. | Nubian = Construction + Prison Architect Alpha 24 #6 | 92 | Let's Play | Prison Architect
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298. | The LAST Building in Town! | Prison Architect #41 | 110 | | Prison Architect
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299. | Industrial Estate Manufacturing Hall | Prison Architect #35 | 125 | | Prison Architect
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300. | More Shotgun = More Better? | Prison Architect #16 | 113 | | Prison Architect
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