1. | He Is Coming - Finding the heroes grave using clues #heiscoming #gamingtips | 5 | | He is Coming
|
2. | He Is Coming - Scouting ahead and where to go first #heiscoming #gamingtips | 10 | | He is Coming
|
3. | What It Means To Make Games In A World Full Of AI Content #gamedesign | 0 | |
|
4. | Card Burners in a Nutshell | #gamedev #gamedesign | 8 | |
|
5. | One good conversation could’ve fixed this incremental game #gamedesign #twitch #gamedevelopment | 13 | |
|
6. | How This Game Could've Added Replayability (And Why It Matters) #jupiterhellclassic #gamedesign | 0 | | Jupiter Hell Classic
|
7. | Learn from OTHER INDUSTRIES to become a BETTER game designer - Game Doctor Tips | 6 | |
|
8. | Artifacts shouldn’t just exist - they should be felt | #gamedesign#gamedevelopment#DayOfTheShell | 21 | |
|
9. | Your future isn’t here yet—but it’s shaping your present | #gamedev #gamedesign | 13 | |
|
10. | Glass Cannon - In A Nutshell | 2 | |
|
11. | Abrupt Endings gives the worst feelings in games | #gamedesign #Twitch | 3 | |
|
12. | He Is Coming - Best options to consider for Horse Carriage #heiscoming #gamingtips | 7 | | He is Coming
|
13. | Every Deckbuilder Has This Problem! #gamedevblog #gamedev | 8 | |
|
14. | Good silhouettes create identity. Bad ones create confusion. | #gamedev #gamedesign #Hellbreak | 3 | |
|
15. | If Nightrein was my client | #esty8nine on #Twitch | 8 | |
|
16. | The importance of Patch Notes - Game Doctor Tip | 8 | |
|
17. | A familiar HORROR action platformer - Katanaut (Demo) | 0 | |
|
18. | Your demo isn’t the problem - the wishlist button is | #gamedev #gamedesign | 22 | |
|
19. | Void War in a Nuthsell | 5 | |
|
20. | Will SLAY THE SPIRE 2 Prove me WRONG? | #esty8nine on #Twitch | 5 | |
|
21. | They forced me to Go Face Build! - Monster Train 2 | 1 | | Monster Train
|
22. | Iron Run Steels the Show - Bramble Royale: A Meteorfall Story Showcase | 2 | | Bramble Royale: A Meteorfall Story
|
23. | More fun than it looks, and it looks fun! - Baby Steps (Demo) | 1 | |
|
24. | Not what I was anticipating… - Ratatan (Demo) | 6 | |
|
25. | This breaks my heart... | 0 | |
|
26. | Game Doctor Tip: Improving in Communication with Conversational Threading | 5 | |
|
27. | You call this a build? - Game Doctor Showcase | 2 | |
|
28. | Turn One COMBO-O-O!? | 3 | | StarVaders
|
29. | Early Access is Blind Leading the Blind #gaming #gamedevblog #gamedev | 5 | |
|
30. | Why Your Demos Are Not Gaining Results | 0 | |
|
31. | Game Doctor Showcase - Nubby's Number Factory! | 7 | | Nubby's Number Factory
|
32. | What does Async Gameplay mean and why it makes Backpack Battles special (Part 3) | 16 | |
|
33. | Day of the Shell in a Nutshell | #gamedev #gamedesign | 14 | |
|
34. | Let me show you my Double Rubik's Cube Build - Lonestar 1.0 | 1 | |
|
35. | Blue Prince - Game Doctor Showcase | 3 | | Blue Prince
|
36. | The Hidden Power of Letting Players Set Difficulty #gamedesign #gamedevtips | 0 | |
|
37. | Can You Please Gamers These Days? | 16 | |
|
38. | What does Async Gameplay mean and why it makes Backpack Battles special (Part 1) | 1 | |
|
39. | Clover Pit - Game Doctor Showcase | 1 | |
|
40. | The right conversation could be the difference between mixed and masterpiece | #gamedev #gamedesign | 6 | |
|
41. | Gnomes (Devs) leveling up with The Game Doctor Work | 2 | |
|
42. | Samurai Slicing with my Frog Friend - Samurai Blitz EX (Demo) - Game Doctor Analysis | 0 | |
|
43. | Should you Skip Straight To The Boss? | 4 | |
|
44. | Predicting the future - which genre will make a return in video games | #gamedesign #gamedevblog | 7 | |
|
45. | Listening to community feedback for your game | A Game Doctor Discussion | 3 | |
|
46. | Expanding the mental box (Coaching vs Consulting in game design) | 3 | |
|
47. | DESIGN matters more than TRENDS - and there’s proof | #gamedev #gamedesign | 12 | |
|
48. | He Is Coming - Why you should fight the boss early #heiscoming #gamingtips | 7 | | He is Coming
|
49. | Part 1: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign | 19 | |
|
50. | Games Need an UNDO BUTTON! - Game Doctor Tip | 15 | |
|
51. | Re-playability =/= Repetitive #gamedevblog#gamedev | 8 | |
|
52. | Exactly what I was hoping for in the best way - Star Birds (Demo) | 3 | |
|
53. | Tutorials: why you should be learning from this one | #gamedev #gamedesign | 11 | |
|
54. | Mosa Lina had a BIG Update - Co-op mode with OLEXA | 6 | |
|
55. | 9 Kings (Early Access Preview) - The Game Doctor | 3 | | 9 Kings
|
56. | VOID/BREAKER - Game Doctor Showcase | 2 | |
|
57. | Axe Ghost and Free Coaching with the Dev | Game Doctor Analysis | 4 | |
|
58. | The Game Doctor Analyzing his first Incremental Game | Gnorp! | 3 | |
|
59. | Pushing my Luck and my Coin! - Coin Push RPG | Game Doctor Analysis | 2 | |
|
60. | The Game Doctor asks Developers a Question #gamedevblog #gamedesign #gamedevelopment | 5 | |
|
61. | Voidborn - Game Doctor Showcase | 3 | | Voidborn
|
62. | what happens when you show everything at once | #gamedev #gamedesign #becomingSaint | 2 | |
|
63. | Games Teaching Players Wrong - Game Doctor Tips | 5 | |
|
64. | What does Async Gameplay mean and why it makes Backpack Battles special (Part 2) | 5 | |
|
65. | When Your Too Close To Your Own Work #gamedevblog #gamedev | 3 | |
|
66. | Part 2: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign | 14 | |
|
67. | The SOLO DEV LIE the industry is selling us | 11 | |
|
68. | He Is Coming - How to REALLY fast forward past easy battles #heiscoming #gamingtips | 10 | | He is Coming
|
69. | Gamers NEED more information (Siralim Ultimate) | #esty8nine on #Twitch | 2 | |
|
70. | He Is Coming - The wealthy merchant and what to do with them #heiscoming #gamingtips | 5 | | He is Coming
|
71. | He Is Coming - Using the oracle to find rares #heiscoming #gamingtips | 7 | | He is Coming
|
72. | Slay The Spire 2 Is Having a Hard Time - Game Doctor Discussion | 19 | |
|
73. | Teaching the Player How To Play - Game Doctor Tip | 4 | |
|
74. | Don’t leave players guessing - guide them with better hints | #gamedevblog #gamedesign | 3 | |
|
75. | Emergent Gameplay in Backpack Battles #gaming #gamedev #gamedevelopment | 3 | |
|
76. | Tears Of Metal - Game Doctor Showcase | 6 | |
|
77. | Very fun puck chucker - Flick Shot Rogues (Demo) | 4 | |
|
78. | The Easy Part of Game Design #gamedevblog #gamedev | 1 | |
|
79. | An upgraded death system that fixes what Dark Souls started | #gamedev #gamedesign | 13 | |
|
80. | WAY More than just "Thronefall" - Wool At The Gates (EA) Game Doctor Analysis | 5 | |
|
81. | I Give Indie Games a Health Bar (Game Showcases Part 2) | 2 | |
|
82. | Neon Abyss 2 Showcase with the Game Doctor | 4 | | Neon Abyss
|
83. | Your DEMO should show off your GAME #gamedesign #twitch #gamedevelopment | 11 | |
|
84. | “You can fix it after launch” - The biggest lie in indie dev | #gamedevblog #gamedesign | 13 | |
|
85. | How can Gamers Trust Game Developers? #gamedevblog #gamedev | 6 | |
|
86. | Stop being afraid of the undo button - it's more powerful than you think | #gamedevblog #gamedesign | 6 | |
|
87. | Understanding Tutorials and Giving reasons to play - Game Doctor Tip | 3 | |
|
88. | Crush The Industry - Game Doctor Showcase | 1 | | Crush the Industry
|
89. | Game Doctor Analyzes Becoming Saint w/ Afterthoughts | 0 | |
|
90. | When a popular genre Is done right - Lost In Random: The Eternal Die | 2 | |
|
91. | Lack of Synergy in Games #gamedevblog #gamedev | 1 | |
|
92. | Game Doctor React: Triple I Initiative | 7 | |
|
93. | The Game Doctor Farms Crowns in He Is Coming | 0 | |
|
94. | Insane Roguelite Climbing Game - White Knuckle First Look | 4 | | White Knuckle
|
95. | How To Know If You're Behind #gamedev #gamedevblog | 4 | |
|
96. | He Is Coming - Leave the OIL for later #heiscoming #gamingtips | 3 | | He is Coming
|
97. | History Lesson in Gaming and Development - If they can do it, so can you | 8 | |
|
98. | Are we a devourer build? Game Doctor Plays Lonestar | 3 | | LONESTAR
|
99. | Real-Time Game Dev Coaching - The Game Doctor and For The Forge | 6 | |
|
100. | REMATCH - Game Doctors Showcase | 1 | |
|