The Game Doctor

The Game Doctor

Views:
424,986
Subscribers:
1,950
Videos:
679
Duration:
38:21:09:07
United States
United States

The Game Doctor is an American content creator on YouTube with roughly 1.95 thousand subscribers. His content totals over 424.99 thousand views views across 679 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCU4CVPpXCSFuC1R9UEzAdTw





All Videos by The Game Doctor



PublishedVideo TitleDurationViewsCategoryGame
2025-09-03How This Game Could've Added Replayability (And Why It Matters) #jupiterhellclassic #gamedesign0:00579Jupiter Hell Classic
2025-09-02What It Means To Make Games In A World Full Of AI Content #gamedesign0:00997
2025-09-01This breaks my heart...0:00214
2025-08-25Absolute Best way to AVOID going Mixed on Steam #gamedev #indiedev0:001,095
2025-08-22Why Your Demos Are Not Gaining Results0:00170
2025-08-20Designing for Synergy instead of simple Upgrades #gamedev #indiegame #indiegamedev0:00297
2025-08-19The Hidden Power of Letting Players Set Difficulty #gamedesign #gamedevtips0:00564
2025-08-18This game really knocked the combat out the window #twitch #stickittothestickman0:001,837
2025-08-15How to design items that create real EMERGENT gameplay #gamedev #indiegame #indiegamedev0:00770
2025-08-11Game Doctor analyzes Stick It To The Stickman0:0046Stick It to the Stickman
2025-08-08Your trailer tells me what's missing from your game and how to improve it #gamedev #bullethell0:00634Bull et Hell
2025-08-07This is how you add personality before the game even begins | #gamedev#stickItToTheStickMan0:004,799
2025-08-06Game Doctor Analyzes Gem Miner TD0:00808
2025-08-06Day of The Shell - Game Doctor Thoughts and After Thoughts | Nutshell0:00366Day of the Shell
2025-08-05insane new fighting game - A Few Quick Matches0:00781
2025-08-04Example of Great UX: Interesting indicators providing clear information | #GemMinerTD #gamedev0:00265
2025-08-01He Is Coming - Using the oracle to find rares #heiscoming #gamingtips0:001,035He is Coming
2025-07-31He Is Coming - The wealthy merchant and what to do with them #heiscoming #gamingtips0:001,014He is Coming
2025-07-30He Is Coming - Finding the heroes grave using clues #heiscoming #gamingtips0:001,447He is Coming
2025-07-30Don’t let your quests feel like chores0:00845
2025-07-29He Is Coming - Leave the OIL for later #heiscoming #gamingtips0:00626He is Coming
2025-07-29The smartest way to teach icons | #gamedesign #gamedevelopment0:001,422
2025-07-28He Is Coming - Best options to consider for Horse Carriage #heiscoming #gamingtips0:00847He is Coming
2025-07-28He Is Coming - Why you should fight the boss early #heiscoming #gamingtips0:001,072He is Coming
2025-07-25He Is Coming - Scouting ahead and where to go first #heiscoming #gamingtips0:002,051He is Coming
2025-07-24He Is Coming - How to REALLY fast forward past easy battles #heiscoming #gamingtips0:001,677He is Coming
2025-07-23One good conversation could’ve fixed this incremental game #gamedesign #twitch #gamedevelopment0:00817
2025-07-23He Is Coming - The Game Doctor will make you KING with these TIPS and TRICKS0:00501
2025-07-22Artifacts shouldn’t just exist - they should be felt | #gamedesign#gamedevelopment#DayOfTheShell0:001,009
2025-07-21The right conversation could be the difference between mixed and masterpiece | #gamedev #gamedesign0:00928
2025-07-18what happens when you show everything at once | #gamedev #gamedesign #becomingSaint0:00355
2025-07-18Game Doctor Analyzes Becoming Saint w/ Afterthoughts0:0044
2025-07-17The Game Doctor Farms Crowns in He Is Coming0:0069
2025-07-17Don’t ship without inspection - missing tooltips hurt more than you think | #gamedev #gamedesign0:00467
2025-07-16modern tutorials: short, visual, and perfectly timed | #gamedev #gamedesign #DayOfTheShell0:00411
2025-07-15Good silhouettes create identity. Bad ones create confusion. | #gamedev #gamedesign #Hellbreak0:001,411
2025-07-14Card Burners in a Nutshell | #gamedev #gamedesign0:001,161
2025-07-12Day of the Shell in a Nutshell | #gamedev #gamedesign0:001,400
2025-07-10Your future isn’t here yet—but it’s shaping your present | #gamedev #gamedesign0:001,189
2025-07-09An upgraded death system that fixes what Dark Souls started | #gamedev #gamedesign0:00457
2025-07-08DESIGN matters more than TRENDS - and there’s proof | #gamedev #gamedesign0:001,305
2025-07-07Part 2: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign0:001,205
2025-07-04Part 1: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign0:002,121
2025-07-04The Game Doctor takes a look at Xenopurge0:0076
2025-07-02Tutorials: why you should be learning from this one | #gamedev #gamedesign0:00927
2025-07-01Your demo isn’t the problem - the wishlist button is | #gamedev #gamedesign0:002,131
2025-06-30Show enemy intent for emergent strategies | #gamedevblog #gamedesign0:00809
2025-06-27It’s not abandoned? then say something | #gamedevblog #gamedesign0:002,885
2025-06-27The Game Doctor Analyzing his first Incremental Game | Gnorp!0:00172
2025-06-26Don’t leave players guessing - guide them with better hints | #gamedevblog #gamedesign0:00559
2025-06-26Stop being afraid of the undo button - it's more powerful than you think | #gamedevblog #gamedesign0:00520
2025-06-25“You can fix it after launch” - The biggest lie in indie dev | #gamedevblog #gamedesign0:001,390
2025-06-24Tip on how to tell if your game is re-playable or not | #gamedesign #gamedevblog0:002,575
2025-06-24Predicting the future - which genre will make a return in video games | #gamedesign #gamedevblog0:001,438
2025-06-23What your players need to know (but your game isn’t telling them) | #gamedevblog #gamedesign0:00559
2025-06-20When stats don't matter - how to make game numbers impactful | #gamedesign #gamedevblog0:001,220
2025-06-19Abrupt Endings gives the worst feelings in games | #gamedesign #Twitch0:001,069
2025-06-19What does Async Gameplay mean and why it makes Backpack Battles special (Part 3)0:001,242
2025-06-19What does Async Gameplay mean and why it makes Backpack Battles special (Part 2)0:00975
2025-06-19What does Async Gameplay mean and why it makes Backpack Battles special (Part 1)0:00619
2025-06-19When a popular genre Is done right - Lost In Random: The Eternal Die0:0040
2025-06-18A familiar HORROR action platformer - Katanaut (Demo)0:0026
2025-06-17Exactly what I was hoping for in the best way - Star Birds (Demo)0:0067
2025-06-16Very fun puck chucker - Flick Shot Rogues (Demo)0:0089
2025-06-15More fun than it looks, and it looks fun! - Baby Steps (Demo)0:0083
2025-06-14Not what I was anticipating… - Ratatan (Demo)0:0080
2025-06-13Kenny Sun strikes again - Ball x Pit0:0061
2025-06-12History Lesson in Gaming and Development - If they can do it, so can you0:0061
2025-06-11Feeling good when the GAME has your BACK - GYB Design | Ball x Pit #gamedevblog #gamedesign0:001,560
2025-06-11The SOLO DEV LIE the industry is selling us0:00211
2025-06-06Samurai Slicing with my Frog Friend - Samurai Blitz EX (Demo) - Game Doctor Analysis0:0030
2025-06-06Your DEMO should show off your GAME #gamedesign #twitch #gamedevelopment0:002,087
2025-06-02Learn from OTHER INDUSTRIES to become a BETTER game designer - Game Doctor Tips0:0077
2025-06-02What Game Devs SHOULD learn from Balatro | Game Doctor Tip0:0030
2025-05-31Axe Ghost and Free Coaching with the Dev | Game Doctor Analysis0:0060
2025-05-30If Nightrein was my client | #esty8nine on #Twitch0:001,691
2025-05-30Mosa Lina had a BIG Update - Co-op mode with OLEXA0:0074
2025-05-29Pure Gamification in Sol Cesto - Game Doctor Analysis0:0088Sol Cesto
2025-05-28They forced me to Go Face Build! - Monster Train 20:0024Monster Train
2025-05-27Gamers NEED more information (Siralim Ultimate) | #esty8nine on #Twitch0:00260
2025-05-26Can the VISUALS save the GAMEPLAY? Shroom and Gloom - Game Doctor Analysis0:0057Gloom
2025-05-25WAY More than just "Thronefall" - Wool At The Gates (EA) Game Doctor Analysis0:0098
2025-05-24Pushing my Luck and my Coin! - Coin Push RPG | Game Doctor Analysis0:00231
2025-05-23Will SLAY THE SPIRE 2 Prove me WRONG? | #esty8nine on #Twitch0:00205
2025-05-23Games Need an UNDO BUTTON! - Game Doctor Tip0:0088
2025-05-21A Webbing Journey (EA) - Game Doctor Analysis0:0048A Webbing Journey
2025-05-20Do Arbitrary meters enhance gameplay? - Game Doctor Discussion0:00161
2025-05-19Slay The Spire 2 Is Having a Hard Time - Game Doctor Discussion0:001,564
2025-05-189 Kings (Early Access Preview) - The Game Doctor0:001059 Kings
2025-05-18How to Make Enemies more Interesting - Game Doctor Tip0:001,236
2025-05-17Real-Time Game Dev Coaching - The Game Doctor and For The Forge0:00128
2025-05-16The Game Doctor asks Developers a Question #gamedevblog #gamedesign #gamedevelopment0:00989
2025-05-16Even the greats have blindspots - Mewgenics Game Doctor Discussion0:00160
2025-05-15How to make sure your game is Re-playable - Game Doctor Discussion0:0077
2025-05-14Why does every roguelike sequel need to be 3d? #twitch #gamedesign #gaming #gamedevblog0:00894
2025-05-13Open world design and feeling lost vs giving direction - Game Doctor Tip0:0081
2025-05-12Glass Cannon - In A Nutshell0:0051
2025-05-12Understanding Tutorials and Giving reasons to play - Game Doctor Tip0:0047
2025-05-09Deck of Haunts - In A Nutshell0:0063
2025-05-09Turn One COMBO-O-O!?0:00387StarVaders