1. | VCV Rack - Massive Demonic Ambient Presence | 0 | |
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2. | [C/OpenGL] Wireframe World & Audio | 0 | |
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3. | [Vegas] Soul Eater AMV - Kishin Asura VS Death | 0 | |
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4. | [OpenGL] Prototyping Vega Engine | 0 | |
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5. | [C++/OpenGL] Single Header Engine | 0 | |
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6. | [C++] Volt Engine | 0 | |
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7. | [OpenGL] Vega Engine | ImGUI | 0 | |
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8. | [VCV/Ableton] Wicked Drum And Bass | 0 | |
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9. | [C++/OpenGL] Continuous Game Of Life | 0 | |
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10. | [PHP] Scraping VST extensions | 0 | |
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11. | [Radare] Analyzing Dead Space 3 | 0 | |
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12. | [Unity] Developing 2D Game | 0 | |
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13. | [Linux] Converting GLSL raytracer into C++ | 0 | |
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14. | [VCV2/Ableton] Hell For The Company | 0 | |
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15. | [C++/OpenGL] Cleanup & Compute Star Field Effect | 0 | |
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16. | [TS] WEBGL | Debug Shaders | 0 | |
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17. | [C++/OpenGL] Redshift Asset Database | 0 | |
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18. | [C++] Command Line & Conquer | Rewriting The Renderer | 0 | |
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19. | [C++] Buffered Geometry Cubes | 0 | |
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20. | [C++] Redshift Engine | 0 | |
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21. | [UE5/C++] Hand IK | Spine IK | 0 | | Unreal
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22. | [C++] ASCII Game Jam | Pacman | 0 | |
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23. | [VCV2/Ableton] Hell For The Company | 0 | |
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24. | [CUDA/OGL] Ray Tracing | 0 | |
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25. | VCV Rack - Massive Ambient Presence | 0 | |
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26. | [C/C++] Okami HD | Level Editor | 0 | | Ōkami
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27. | [UE5/C++] FPS Controller | 0 | | Unreal
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28. | League of Legends | 0 | | League of Legends
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29. | [C++] ASCII Game Jam | Pacman | Rasterizing | 0 | |
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30. | [CUDA] Pathtracing SDF | 0 | |
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31. | [OpenGL] Vega Engine | Model Loading | 0 | |
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32. | [RUST] As Backend | 0 | |
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33. | [C++] Dead Space 3 DLL Injection | 0 | |
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34. | [PHP] Sorting VST extensions | 0 | |
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35. | [OpenGL] Prototyping Vega Engine | 0 | |
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36. | [OpenGL] Abstracting Vega again & again... | 0 | |
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37. | [Unity] Developing 2D Pixel Shader | 0 | |
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38. | [VCV2] Modular Synth Basics | 0 | |
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39. | [Metal Gear Solid 2] Sons Of Liberty | 0 | | Metal Gear Solid 2: Sons of Liberty
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40. | [VCV2/Ableton] The Lazarus Effect | 0 | |
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41. | [C++] Volt Engine | 0 | |
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42. | [C/C++] Kernel Driver - Bypass DSE flag | 0 | |
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43. | [Radare] Analyzing Dead Space 3 | 0 | |
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44. | [C++20/Vulkan] Abstract Core Implementation | 0 | |
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45. | [UE5/C++] The Ratchet And Clank Project | 0 | | Unreal
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46. | [C++20/MSVC] Variadic ... Dispatching | 0 | |
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47. | [C/C++] Okami HD | Level Editor | 0 | |
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48. | [OpenGL] Implementing Resource Manager for Vega | 0 | |
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49. | [Blender/Houdini/UE5] VAT Fluid Sim | 0 | |
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50. | [Dungeon Keeper 2] It's good to be bad... | 0 | | Dungeon Keeper 2
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51. | [UE4] 3D Pathfinding | Flow-Maps | 0 | |
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52. | [C++] Volt Engine | 0 | |
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53. | [Unity] Game Jam | Orbit Camera & Player Controller | 0 | |
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54. | [UE5/C++] Weapon Camera Alignment | 0 | | Unreal
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55. | [C++] GPU Ray-Tracer | Refactoring | 0 | |
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56. | [LoL] Kalista.exe | 0 | | League of Legends
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57. | [VCV2/Ableton] DOOM (2016) OST | Main Menu | 0 | |
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58. | [C++/OpenGL] Redshift Asset Database | 0 | |
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59. | [C++] Dead Space 3 DLL Injection | Parsing Process Memory | 0 | |
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60. | [OpenGL] Prototyping Vega Engine | 0 | |
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61. | [C++] ASCII Game Jam | Pacman | Setup | 0 | |
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62. | [CUDA/OGL] Ray Tracing Refactoring Engine Code | 0 | |
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63. | [CUDA/OGL] Ray Tracing | 0 | |
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64. | [OpenGL] Vega Engine Stuff | 0 | |
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65. | Hyperion Engine - Early Demo | 41 | |
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66. | [Java] SpigotMC | Creating A Minecraft Plugin | 0 | |
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67. | [C++/OpenGL] Default Materials & Engine Cleanup | 0 | |
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68. | [C++/OpenGL] GPU Boids Path Following | 0 | |
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69. | [VCV2/Ableton] Cultist Base | 0 | |
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70. | [VCV2/Ableton] Spongebob Synth | 0 | |
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71. | [C++] Prototyping Macros | 0 | |
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72. | [VCV2/Ableton] Spongebob Synth | 0 | |
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73. | [C++] Dead Space 3 DLL Injection | 0 | | Dead Space 3
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74. | [UE5/C++] Deep Neural Networks And Proximal Policy Optimization From Scratch | 0 | |
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75. | [C++/OpenGL] ACS Render Queues & Components & Asset Database | 0 | |
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76. | [C++] Dead Space 3 DLL Injection | 0 | |
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77. | [OpenGL] Another minimal attempt | 0 | |
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78. | [C++] GPU-Terminal SDF's | 0 | |
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79. | [OpenGL] Engine code refactoring | Removing the STL | 0 | |
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80. | [C/C++] Okami HD | Level Editor | 0 | | Ōkami
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81. | [CUDA/OGL] Ray Tracing Entrypoint | 0 | |
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82. | [C++20/OpenGL] Matrix Transformations | 0 | |
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83. | [UE5/C++] Foot Sync | Hand IK | 0 | | Unreal
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84. | [UE5/C++] Weapon IK | 0 | |
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85. | [Unity] Game Jam | Animation Controller | 0 | |
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86. | [UE5/C++] Weapon Hand Alignment | 0 | | Unreal
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87. | [C++] Volt Engine | Shader Loader | 0 | |
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88. | [VCV2/Ableton] Hell For The Company | 0 | |
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89. | Anime Time | 0 | |
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90. | [C++] Dead Space 3 DLL Injection | 0 | | Dead Space 3
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91. | [C++/OpenGL] GBuffer Validation & Procedural Paths | 0 | |
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92. | [C++] Command Line & Conquer | Rewriting The Renderer | 0 | |
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93. | [Linux] Creating c++ terminal games from scratch | 0 | |
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94. | [Doom] Shitty graphics | 0 | |
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95. | [C/SDL/OGL] doodlebobzzzzzz me hoyme noy | 0 | |
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96. | [UE5/C++] Weapon Camera Alignment | 0 | |
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97. | [Unity] Developing 2D Game AI | 0 | |
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98. | [C++] Volt Engine | 0 | |
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99. | [Ableton/VCV] More Dark Synths | 2 | |
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100. | [OpenGL] Prototyping Vega Engine | 0 | |
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